BOARDWALK THE PIGS RED CHECK - 279
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Interfacing: The woman stands motionless. Just a heap of clothes and flashers now -- maybe if you search her?
204
Jump to: [Untitled hub (02)]
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The Pigs: Variable["boardwalk.thepigs_composure_kim_trigger"]
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Variable["boardwalk.thepigs_composure_kim_trigger"]
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!(Variable["boardwalk.thepigs_composure_kim_trigger"])
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Composure: No. Wait... Earlier the lieutenant noticed something. Something about the gun... Could it be empty without her knowing it?
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Inland Empire: No. An ominous feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.
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Hand/Eye Coordination: Fire off a shot over her head and use the moment of confusion to close the distance. Left hand grabs the barrel, right one breaks the wrist...
243
The Pigs: IsKimHere()
6->243
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Kim Kitsuragi: "Huh?" The lieutenant studies the swaying firearm. "My god, I think you're right."
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Jump to: [EMPTY GUN]
7->74
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The Pigs: "CONFINED QUARTERS, ASSAILANT COMING AT ME! SPLIT-SECOND DECISION, FIRE AT WILL!"
25
Half Light: OH MY GOD!!!!
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Hand/Eye Coordination: No... no-no-no-no. THEY'RE REALLY NOT. The gun wasn't even loaded. No shots fired. You're fine.
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Untitled hub
9->210
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You: "You tried to kill me!!!"
50
The Pigs: IsKimHere()
10->50
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Kim Kitsuragi: "Looks like a bad case." He gives the woman a compassionate look. "But the question is what to do with her right now."
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Jump to: [Untitled hub]
11->29
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The Pigs: "What...?" The woman looks at the weapon in disbelief, her eyes suddenly reddish with tears. She looks straight down the barrel... and squeezes the trigger.
178
You: "Wait..."
12->178
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The Pigs: CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true
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CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true
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!(CheckEquipped("neck_tie") and Variable["whirling.necktie_personified"] == true)
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Horrific Necktie: You weirdo. Get outta here before anyone sees you.
14->288
15->2
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The Pigs: CheckEquipped("ledger_damaged") or CheckEquipped("ledger_oblivion") or CheckEquipped("ledger_of_failure_and_hatred")
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CheckEquipped("ledger_damaged") or CheckEquipped("ledger_oblivion") or CheckEquipped("ledger_of_failure_and_hatred")
16->17
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!(CheckEquipped("ledger_damaged") or CheckEquipped("ledger_oblivion") or CheckEquipped("ledger_of_failure_and_hatred"))
16->18
299
Hand/Eye Coordination: Alright, here's the plan: You hurl the ledger in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
17->299
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The Pigs: CheckEquipped("chaincutters")
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CheckEquipped("chaincutters")
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!(CheckEquipped("chaincutters"))
19->21
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Hand/Eye Coordination: Alright, here's the plan: You fling the chaincutters in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
20->278
179
The Pigs: CheckEquipped("yellow_plastic_bag")
21->179
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Half Light: Like when he had the hanged man in his sights? You're a dead man.
291
The Pigs: Variable["boardwalk.pigs_half_light_kim_cant_shoot"]
22->291
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Jump to: [The Pigs: ""SUICIDE BY COP! SPLIT-SECOND DECIS..."]
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The Pigs: "SUICIDE BY COP! SPLIT-SECOND DECISION. EAT LEAD, SCUMBAG!"
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The Pigs: "Wh... what is this?" The old woman looks at the treacherous weapon. "This isn't police issue. Police weapons have bullets. This isn't real!"
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The Pigs: The gun lands on the wooden planks and tears run down her scratched cheeks. "Police guns always have bullets... What is this? Why did you sell me this?"
24->77
188
The Pigs: IsKimHere()
25->188
26
You: (Pick up your gun.)
274
The Pigs: "No one ever cares anymore," her voice is growing fainter as she rocks back and forth, slowly. "Why would they cheat me like this..."
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The Pigs: "Why would they cheat me like this?! I don't have *ANYONE*!" She slams her heavy boot in the ground. The impact travelling through the planks, sends your gun through the crack, into the black nothingness below.
270
Interfacing: That gun was the single greatest thing you had. This is an enormous loss.
27->270
28
You: Nod. "Neurodegenerative disease."
114
Kim Kitsuragi: "Could be," agrees the lieutenant. "Her hands were trembling and she did seem uncoordinated... But what are we gonna do with her?"
28->114
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Untitled hub
29->49
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Logic: She's in a stupor. There's no telling when she'll snap out of it. If ever.
191
Jump to: [Untitled hub]
30->191
31
Authority: That... was the most honourable thing anyone has ever done, Harry.
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Hand/Eye Coordination: She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough.
67
Untitled hub (02)
32->67
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Kim Kitsuragi: "You're right," the lieutenant agrees. "Let's call her out on this."
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You: Hold on, why does that make me nauseous?
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Inland Empire: That knowledge comes from a very dark place.
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Conceptualization: *This* limbed and headed machine of pain and undignified suffering is grinding to a halt. Tired of walking the desert, it doesn't want to feel or think anymore.
92
The Pigs: IsKimHere()
35->92
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The Pigs: Her scratched skin is warm to the touch, but the person inside doesn't even know you're there.
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Jump to: [Untitled hub]
36->37
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The Pigs: "Nobody's ever around," the old woman mumbles, staring blank at the boardwalk, "nobody ever comes to visit me."
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Kim Kitsuragi: "I guess I'll just notify my station. They'll contact the Sanitarium and handle the logistics."
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The Pigs: Variable["boardwalk.thepigs_kim_did_not_get_weapon"]
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You: She will *know*. (Hang the Setting Sun medal on her chest.)
276
The Pigs: "Mr. Morrand... Gareth, thank you. Thank you!" As the sharp end of the pin grazes the flesh, a blessed smile emerges. Then it expires, and like a shadow moving on the ground, all sentience fades again.
40->276
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The Pigs: Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]
42
Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]
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!(Variable["boardwalk.thepigs_redc_handeye_recognize_gun"])
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308
The Pigs: IsKimHere()
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Inland Empire: No. A strange feeling fills your gut and suddenly you *know* the gun is empty. Thinking about it makes you nauseous.
125
EMPTY GUN
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The Pigs: Variable["boardwalk.pigs_logic_gun_is_empty"]
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Variable["boardwalk.pigs_logic_gun_is_empty"]
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!(Variable["boardwalk.pigs_logic_gun_is_empty"])
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You: No, I know myself. I know I'm gonna fail.
311
Hand/Eye Coordination: Sure, you're you. But how do we end this? She's not just gonna let you leave.
48->311
49->10
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You: "Should we just arrest her?" (Proceed.)
Alright, what am I gonna do with you? (Proceed.)
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You: "You're not alone. We're all here."
49->79
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You: "What do you think is happening to her?"
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You: "I'm very sorry this is how life turned out for you." (Gently touch her shoulder.)
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IsKimHere()
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!(IsKimHere())
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Kim Kitsuragi: "I don't think she actually..." The lieutenant shakes his head. "You're right of course. This could've been very bad."
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The Pigs: The person who did that is no longer there. No one is right now. The empty shell of an old woman is slowly rocking back and forth.
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Esprit de Corps: Kim Kitsuragi is a nice guy. Wish he was here right now.
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Logic: Her children and their children, if there were any, stopped coming when it got really bad.
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You: "Wait, I was really hoping I can give her one of those station call slips..."
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Kim Kitsuragi: "That would just be a waste of paper. I mean look at her." His eyes travel back to the old woman. "She's not going to respond to a station slip."
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Esprit de Corps: Morrand's from Traffic.
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The Pigs: Variable["boardwalk.pigs_esprit_morrand_traffic"]
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The Pigs: A click. Nothing happens. She looks at the useless weapon. "This isn't police issue. Police weapons have bullets. This isn't real! What is this?"
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Hand/Eye Coordination: Alright, this is how we do it: You hurl the tare bag in her face -- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
167
Physical Instrument: ...fingers lock behind her head, knee to the face, knee to the face, crush the ribcage, side-step and drop her with the hammer kick.
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The Pigs: CheckEquipped("sabre")
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CheckEquipped("sabre")
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!(CheckEquipped("sabre"))
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Hand/Eye Coordination: Here's the plan: You jerk left, dash right, close the distance and cut her hand off. Ready?
59->142
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The Pigs: CheckEquipped("flashlight")
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Hand/Eye Coordination: Alright, here's how we do it: As soon as that gun isn't pointed at you again, you dash right, then immediately close the distance. Left hand grabs the barrel, right one breaks the wrist...
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The Pigs: Variable["boardwalk.pigs_inland_gun_is_empty"]
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Logic: NO! Remember, 'Get the gun, it's okay. It's safe'? It must have meant the gun is not loaded. She's holding an empty gun.
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You: "Go ahead, pull the trigger. I dare you."
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Inland Empire: 'Paint the wall with your brains' dark.
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You: (Whisper.) "Kim, I'm almost certain there are no bullets in that gun."
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You: "My god, it's not loaded... The gun isn't loaded!"
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You: "Ma'am, the weapon you're holding is mine and I *know* it has no bullets."
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You: "No gun is worth this risk..." (Slowly back away.)
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You: "Gun-gun, I'm coming!" (Go for it.)
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Esprit de Corps: I was 80% sure the gun is empty and *still* the instinct almost took over.
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The Pigs: IsKimHere()
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Jump to: [Untitled hub]
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Untitled hub (02)
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You: "Cross me again and I will bury you, Pigs."
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You: Quietly leave the old woman alone.
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You: "At ease, patrol officer Pigs, your heart is in the right place." (Bow.)
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You: "Titus wants to be the sheriff, I'll tell him where to find you. Maybe he knows your family."
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Authority: That... was the most honourable thing *anyone* has ever done. You are virtue embodied.
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The Pigs: Variable["boardwalk.pigs_kim_noticed_gun_not_loaded"]
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Kim Kitsuragi: "God..." the lieutenant exhales loudly and uses his off-hand to wipe his forehead. "I almost blew her head off..."
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Kim Kitsuragi: "Phew..." The lieutenant exhales sharply. "For a moment there..."
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Empathy: She looks devastated.
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Untitled hub (02)
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You: "I'm done with this gun." (Leave it behind forever.)
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The Pigs: IsKimHere()
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Kim Kitsuragi: "There's a bit more to this than that," the lieutenant disagrees. "But right now we need to decide what to do with her."
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You: "I don't want to endorse the Hardie boys' inflated sense of self-worth. They're not cops -- we are."
138
Kim Kitsuragi: "Okay," he nods. "That settles it. I'll contact my station after we wrap it up for the day. They can contact the Sanitarium and handle the logistics."
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Conceptualization: She must have built a new -- sadly better -- reality from the only material available: radio waves and cop shows.
86
Interfacing: She stands motionless. Just a heap of clothes and flashers now -- maybe if you search her once more?
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Variable["boardwalk.pigs_esprit_morrand_traffic"]
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!(Variable["boardwalk.pigs_esprit_morrand_traffic"])
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Rhetoric: As in 'Traffic' police?
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The Pigs: IsTHCFixed("honour")
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HUB TO THEN END OF THE WORLD
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Half Light: A madwoman is pointing a gun at a cop and you're thinking about warning shots?! Fuck the protocol! Shoot to kill.
300
Visual Calculus: No. That won't be necessary. Look closer. The gun, all three barrels, red and blue light shining through -- it's not loaded.
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The Pigs: Variable["yard.hanged_shoot_the_betl_yourself_idea"]
89
Variable["yard.hanged_shoot_the_betl_yourself_idea"]
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!(Variable["yard.hanged_shoot_the_betl_yourself_idea"])
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271
The Pigs: IsKimHere()
91->271
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IsKimHere()
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!(IsKimHere())
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Kim Kitsuragi: "Poor woman..." The lieutenant holsters his pistol. "We need to figure out what to do with her now."
93->95
169
Hand/Eye Coordination: Okay, you need to figure out what to do with her now.
94->169
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You: "I guess we'll never know."
211
Kim Kitsuragi: "Probably not," the lieutenant agrees. "But more pressing is the question of what to do with her right now?"
96->211
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Empathy: He's trying not to think about how bad it could have been had the gun been loaded.
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The Pigs: Variable["TASK.pass_the_hardie_authority_check"]
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Variable["TASK.pass_the_hardie_authority_check"]
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100
!(Variable["TASK.pass_the_hardie_authority_check"])
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Esprit de Corps: Lieutenant Kitsuragi would probably know what to do, but right now you're just gonna have to leave her like this.
100->260
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The Pigs: Soon someone might have to. Doesn't look like there's much life left in her.
101->121
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The Pigs: The catatonic woman doesn't understand -- probably even hear -- your kind words. She just *is*.
298
Authority: It's a shame. Recognition from an actual police officer would probably mean a lot to her. Too bad she'll never know...
102->298
103
Authority: That... was the most honourable thing anyone has ever done.
103->2
195
Physical Instrument: It's all nancies up there in Traffic. I count zero balls.
104->195
105
Inland Empire: In there she is alone, trapped in a world of blue and red lights.
105->106
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The Pigs: CheckEquipped("kvalsund_multitool")
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CheckEquipped("kvalsund_multitool")
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!(CheckEquipped("kvalsund_multitool"))
107->109
196
Hand/Eye Coordination: Here's the plan: Drop the multitool and immediately dart right -- the noise will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
108->196
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Physical Instrument: Yeah, with shit-eyes it must be, binoclard.
110->74
170
Kim Kitsuragi: "She's in a stupor," the lieutenant replies, inspecting the catatonic woman standing in the dark. "I've seen this before. God knows for how long... Could be days when they get like this."
111->170
197
Interfacing: Grab the gun! Right now! This might be your *ONLY* chance.
112->197
113
You: "Yes. This is what happens when you listen to too many cop shows on the radio."
113->80
114->29
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IsKimHere()
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!(IsKimHere())
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171
The Pigs: The woman stands in front of you, motionless, unresponsive. Almost like an inanimate object now. A mountain of police paraphernalia.
116->171
192
The Pigs: But it feels like *you* are, because the old woman standing there is motionless, emotionless and unresponsive. Almost like an inanimate object.
117->192
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The Pigs: The catatonic woman -- especially now that she's unarmed -- doesn't seem to be a threat to anyone, but herself.
118->98
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Kim Kitsuragi: "Then we can ask him once we get back to the Whirling. But we have to hurry, cause it's late and they might have already gone home."
119->215
120
Jump to: [Untitled hub (02)]
120->71
139
Half Light: Take her to the farm. Put her down.
121->139
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The Pigs: Variable["boardwalk.pigs_whats_wrong_branch_passed"]
123
Variable["boardwalk.pigs_whats_wrong_branch_passed"]
122->123
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!(Variable["boardwalk.pigs_whats_wrong_branch_passed"])
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125->290
127
The Pigs: Variable["boardwalk.pigs_composure_gun_is_empty"]
126->127
128
Variable["boardwalk.pigs_composure_gun_is_empty"]
127->128
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!(Variable["boardwalk.pigs_composure_gun_is_empty"])
127->129
128->125
129->62
130
Hand/Eye Coordination: She's frantic, confused, teetering under all that gear... There's an opening, if you just move fast enough... If not, the lieutenant's got her on his sights.
130->88
131->25
132
Reaction Speed: In your peripheral vision the lieutenant releases the half-squeezed trigger.
132->75
133
Hand/Eye Coordination: Oh... I see. Okay, the gun was empty. All is good. You're fine.
133->210
134
Kim Kitsuragi: Weapon still trained on The Pigs, the lieutenant swiftly reaches down to snatch up the gun.
134->274
136
IsKimHere()
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137
!(IsKimHere())
135->137
284
Kim Kitsuragi: "I don't think there's any need for that. In her current state -- and without the gun -- she isn't really a threat to anyone."
136->284
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140
Kim Kitsuragi: "I've had... disturbances similar to this before. Many calls, but... never this bad."
141
Jump to: [Untitled hub]
140->141
141->49
205
Half Light: OH MY GOD, YES!!!!
142->205
143
Hand/Eye Coordination: Here's the plan: Shine the light straight in her eye and immediately dart right-- the light will blind her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
143->167
144
The Pigs: CheckEquipped("boombox")
145
CheckEquipped("boombox")
144->145
146
!(CheckEquipped("boombox"))
144->146
279
Hand/Eye Coordination: Porta-reel is the key. Up the volume to the *MAX* and hit 'Play'. The sound will startle her, allowing you to close the distance. Left hand grabs the barrel, right one breaks the wrist...
145->279
164
The Pigs: CheckEquipped("gun_ruby")
146->164
148
Variable["boardwalk.pigs_inland_gun_is_empty"]
147->148
149
!(Variable["boardwalk.pigs_inland_gun_is_empty"])
147->149
148->125
149->44
150
The Pigs: Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
151
Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
150->151
152
!(Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"])
150->152
282
Kim Kitsuragi: "Situation is under control!" The lieutenant's voice rings over the police siren. "You're not shot, she's not a threat, everybody stay calm!"
151->282
152->76
153->97
154->30
155
You: "I think we can just leave her like this. She'll be fine."
295
Kim Kitsuragi: "No," the lieutenant sharply interjects. "That is not an option. We'll either unload this to Titus and his guys or I'll ask for help from my station."
155->295
158
The Pigs: As you turn to leave, the faintest of voices comes from the woman. "Please, leave the radio on..." she mutters. It seems like a reflex, a half-remembered sentence.
156->158
157
You: "No, I'm *really* done with it. You keep it."
199
Kim Kitsuragi: "Okay but..." He bites his lip and mumbles under his breath: "... probably couldn't change your mind anyway... Let's go then."
157->199
275
Logic: Reflex to what? Being left alone?
158->275
159
You: "Understood."
159->140
160
You: Time to get my gun!
161
You: Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]
160->161
162
Variable["boardwalk.thepigs_redc_handeye_recognize_gun"]
161->162
163
!(Variable["boardwalk.thepigs_redc_handeye_recognize_gun"])
161->163
162->41
163->41
165
CheckEquipped("gun_ruby")
164->165
166
!(CheckEquipped("gun_ruby"))
164->166
206
The Pigs: CheckItem("bullet")
165->206
166->61
167->205
168
Inland Empire: That gun is a joke compared to the actual greatest thing he lost.
168->274
169->38
170->159
258
You: "But why was she like this in the first place?"
170->258
171->105
172
Kim Kitsuragi: "We could let Titus know. This is a perfect problem for the local 'peacekeepers' to handle. They might even know her family."
172->54
172->81
172->155
225
You: "Yeah, Titus sounds like the man for the job."
172->225
173->102
174
The Pigs: Doesn't look like she would know the difference anyway.
174->120
175
The Pigs: Variable["boardwalk.pigs_espirt_morrands_from_trafic"]
176
Variable["boardwalk.pigs_espirt_morrands_from_trafic"]
175->176
177
!(Variable["boardwalk.pigs_espirt_morrands_from_trafic"])
175->177
176->55
177->261
178->56
180
CheckEquipped("yellow_plastic_bag")
179->180
181
!(CheckEquipped("yellow_plastic_bag"))
179->181
180->57
230
The Pigs: CheckEquipped("prybar")
181->230
182
Hand/Eye Coordination: Alright, this is how we do it: You fling the prybar at her-- already darting right -- and *immediately* close the distance. Left hand grabs the barrel, right one breaks the wrist...
182->167
183
The Pigs: Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
184
Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
183->184
185
!(Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"])
183->185
184->33
186
Kim Kitsuragi: "I've been thinking that too. But it's impossible to tell for certain in these lighting conditions."
185->186
186->110
187
Physical Instrument: Host Almighty, don't count on *that*! You saw the binoclard can't shoot for shit!
187->67
189
IsKimHere()
188->189
190
!(IsKimHere())
188->190
312
The Pigs: Variable["boardwalk.thepigs_blackc_conc_how_it_feels"]
189->312
247
Pain Threshold: CONDITION BLACK, ALL SYSTEMS CRITICAL!
190->247
191->49
192->53
193->81
193->155
193->225
194
Empathy: Exactly. With only the voice of Gareth Morrand to accompany her on Channel 8.
200
The Pigs: Variable["boardwalk.pigs_empathy_exlains_crimeshowandloneliness"]
194->200
195->261
196->167
197->78
229
The Pigs: As you turn to leave, the faintest of voices comes from the old lady. It's but a reflex -- nothing else. "Please leave the radio on... Mr. Morrand is on Channel 8..."
198->229
199->158
201
Variable["boardwalk.pigs_empathy_exlains_crimeshowandloneliness"]
200->201
202
!(Variable["boardwalk.pigs_empathy_exlains_crimeshowandloneliness"])
200->202
201->82
202->86
204->71
205->300
207
CheckItem("bullet")
206->207
208
!(CheckItem("bullet"))
206->208
207->6
280
Hand/Eye Coordination: The gun, throw it in her face -- she won't see it coming. As she tries to catch or evade, you close the distance. Left hand grabs the barrel, right one breaks the wrist...
208->280
268
You: How dark?
209->268
210->24
211->29
212
The Pigs: Variable["TASK.pass_the_hardie_authority_check"]
213
Variable["TASK.pass_the_hardie_authority_check"]
212->213
214
!(Variable["TASK.pass_the_hardie_authority_check"])
212->214
213->172
214->39
216
Variable["boardwalk.thepigs_kim_did_not_get_weapon"]
215->216
217
!(Variable["boardwalk.thepigs_kim_did_not_get_weapon"])
215->217
296
Kim Kitsuragi: "Oh, before we go..." The lieutenant pulls out your service pistol. "I believe this belongs to you."
216->296
259
Kim Kitsuragi: "But I think we're done here for now. Let's head out, this is done."
217->259
218
The Pigs: Variable["tc.harry"]
219
Variable["tc.harry"]
218->219
220
!(Variable["tc.harry"])
218->220
219->31
220->103
221
The Pigs: IsKimHere()
222
IsKimHere()
221->222
223
!(IsKimHere())
221->223
281
Shivers: A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market three figures stand in a spectacular light-show. A large, loud woman is pointing an empty firearm at the other two. She doesn't want to listen... or even to be heard.
222->281
239
Shivers: A drop of sweat runs down your nose and in it you see the Martinaise inlet, wrapped in the night. In the abandoned fish market two figures face each other in a spectacular light-show. One of them is forced to stare into the three empty barrels of a gun. Not an uncommon sight in the neighbourhood.
223->239
224
Kim Kitsuragi: "Honestly, I don't know. Dementia, probably," he lowers his voice. "Dementia and Channel 8. And loneliness."
224->28
224->96
224->113
294
You: "You're probably right." (Nod.) "Loneliness."
224->294
225->119
226
You: "Thank you, Kim. I *do* actually want my gun back."
227
Kim Kitsuragi: "Of course. Understandably things got a bit hectic before. Don't worry about it." He smiles as he hands you the weapon. "Reunited at last. Let's go now."
226->227
227->158
228
You: Nah, that's not worth it.
228->174
229->275
231
CheckEquipped("prybar")
230->231
232
!(CheckEquipped("prybar"))
230->232
231->182
232->107
234
CheckEquipped("flashlight")
233->234
235
!(CheckEquipped("flashlight"))
233->235
234->143
235->144
236
The Pigs: Variable["boardwalk.pigs_viscal_gun_is_empty"]
237
Variable["boardwalk.pigs_viscal_gun_is_empty"]
236->237
238
!(Variable["boardwalk.pigs_viscal_gun_is_empty"])
236->238
237->125
238->221
301
The Pigs: Variable["boardwalk.pigs_shiver_gun_is_empty"]
239->301
240
The Pigs: Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
241
Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"]
240->241
242
!(Variable["boardwalk.pigs_kim_esprit_its_okay_go_for_the_gun"])
240->242
241->63
242->3
244
IsKimHere()
243->244
245
!(IsKimHere())
243->245
264
Half Light: A madwoman is pointing a gun at two police officers and you're thinking about warning shots?! Fuck the protocol! Take her out!
244->264
245->87
246->12
248
The Pigs: Variable["boardwalk.pigs_rc_fil_paintresh_conditionblack"]
247->248
249
Variable["boardwalk.pigs_rc_fil_paintresh_conditionblack"]
248->249
250
!(Variable["boardwalk.pigs_rc_fil_paintresh_conditionblack"])
248->250
249->9
250->133
251->36
252
The Pigs: Variable["boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had"]
253
Variable["boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had"]
252->253
254
!(Variable["boardwalk.pigs_interfacing_gun_was_greatest_thing_you_had"])
252->254
253->168
254->274
255
The Pigs: Variable["whirling.wakeup_hurting_longing_dancing_to_disco_music"]
256
Variable["whirling.wakeup_hurting_longing_dancing_to_disco_music"]
255->256
257
!(Variable["whirling.wakeup_hurting_longing_dancing_to_disco_music"])
255->257
256->35
283
Conceptualization: Great gears are grinding to a halt. The machine is powering down. She's all out of jolt.
257->283
258->224
259->158
297
Logic: The locals will take care of her. Someone's bound to know her family. Nothing you can do for her anymore.
260->297
262
IsTHCFixed("honour")
261->262
263
!(IsTHCFixed("honour"))
261->263
262->218
263->72
264->300
266
Variable["boardwalk.pigs_kim_noticed_gun_not_loaded"]
265->266
267
!(Variable["boardwalk.pigs_kim_noticed_gun_not_loaded"])
265->267
266->183
267->7
268->65
269
Esprit de Corps: I was 95% sure the gun is empty and *still* that instinctual muscle twitch could have ended in an unnecessary death.
269->210
270->252
272
IsKimHere()
271->272
273
!(IsKimHere())
271->273
272->134
273->27
274->255
285
The Pigs: Variable["boardwalk.pigs_logic_reflex_to_being_left_alone"]
275->285
319
Encyclopedia: Mr. Morrand? Mr. Gareth Morrand, the former cop, turned Channel 8 crime show host? That Gareth Morrand from the radio?
276->319
277
Jump to: [The Pigs: ""CONFINED QUARTERS, ASSAILANT COMIN..."]
277->8
278->167
279->167
280->167
281->301
282->269
283->92
284->212
286
Variable["boardwalk.pigs_logic_reflex_to_being_left_alone"]
285->286
287
!(Variable["boardwalk.pigs_logic_reflex_to_being_left_alone"])
285->287
286->194
287->86
288->2
289
Interfacing: No! Look how she's holding it. Like it's light in the nose. It must be... That means the gun is empty!
304
The Pigs: Variable["boardwalk.pigs_shiver_gun_is_empty"]
289->304
290->12
292
Variable["boardwalk.pigs_half_light_kim_cant_shoot"]
291->292
293
!(Variable["boardwalk.pigs_half_light_kim_cant_shoot"])
291->293
292->67
293->187
294->11
295->81
295->225
296->157
296->226
297->71
316
The Pigs: Variable["boardwalk.pigs_authority_recognize_her_courage"] and CheckItem("neck_setting_sun_medal")
298->316
299->167
300->236
302
Variable["boardwalk.pigs_shiver_gun_is_empty"]
301->302
303
!(Variable["boardwalk.pigs_shiver_gun_is_empty"])
301->303
302->125
303->289
305
Variable["boardwalk.pigs_shiver_gun_is_empty"]
304->305
306
!(Variable["boardwalk.pigs_shiver_gun_is_empty"])
304->306
305->125
306->240
307->131
309
IsKimHere()
308->309
310
!(IsKimHere())
308->310
309->130
310->32
311->66
311->307
313
Variable["boardwalk.thepigs_blackc_conc_how_it_feels"]
312->313
314
!(Variable["boardwalk.thepigs_blackc_conc_how_it_feels"])
312->314
313->150
314->132
317
Variable["boardwalk.pigs_authority_recognize_her_courage"] and CheckItem("neck_setting_sun_medal")
316->317
318
!(Variable["boardwalk.pigs_authority_recognize_her_courage"] and CheckItem("neck_setting_sun_medal"))
316->318
317->40
317->228
318->156
318->198
319->175