CHURCH WATERBASINS - 896
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START
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input
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Water Bowls: It's awfully silent again, as if someone turned off the entire world outside those walls. Water inside the bowls stands still.
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Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"]
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Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"]
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!(Variable["church.waterbowls_physinst_walk"] and Variable["TASK.report_to_the_tribunal_done"])
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Pain Threshold: *And* your leg still hurts from the tribunal.
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Jump to: [waterbasins hub]
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Perception (Sight): Measurements have been marked down around the bowls, each chalk-drawn line representing a centimetre on the floor.
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Soona, the Programmer: The lead programmer sends you an encouraging thumbs up from across the hall.
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Physical Instrument: Time to run back! Or maybe walk, this *is* a sacred place after all...
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Logic: This task is an insult to your mental skills.
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You: Move the third bowl from the left two centimetres away.
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Water Bowls: It moves like a ghost without creating a single trace of sound.
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Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true
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Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true
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!(Variable["church.waterbasins_moved_one_basin"] == true and Variable["church.waterbasins_moved_second_basin"] == true)
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You: Move the fourth bowl from the left five centimetres to the right.
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Water Bowls: Some water spills out of the bowl, wetting the floor.
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waterbasins hub
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You: [Leave.]
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Interfacing: Oh boy, this is going to be good.
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