HQ EXIT BULLET difficult - 569

G 0 START 1 input 0->1 13 Loose Floorboard: As you look at the floorboards in this corner of the shack, it's clear one of them isn't quite level with the others. 1->13 2 You: This bullet isn't for a breechloader like the murder weapon? 18 Loose Floorboard: The floorboard isn't interested -- maybe the Washerwoman is? You have enough to confront her with. 2->18 3 You: "What do you think it's doing here?" 37 Kim Kitsuragi: "Someone hid it as extra ammunition?" 3->37 4 Kim Kitsuragi: "That's a big leap, but from what I've heard, this Ruby sounds pretty desperate. Either way," he looks at the bullet again, "this is enough to confront the washerwoman." 57 You: "Let's go, then." [Leave.] 4->57 5 Loose Floorboard: You return the board to its original position. 6 You: What is it? 7 Loose Floorboard: A small cylindrical object. You pull it out -- a bullet. 6->7 14 CheckItem("gun_villiers") 7->14 8 You: "Possibly." 59 Kim Kitsuragi: The lieutenant nods. 8->59 9 Empathy: Holding the bullet, you get the feeling -- this isn't ammunition against you. It's for herself. 61 Variable["village.bullet_empathy"] 9->61 10 You: "I think this is a last resort -- a bullet in case suicide becomes an option." 10->4 12 Kim Kitsuragi: "Either way," he looks at the bullet again, "this is enough to confront her with." 12->57 52 Visual Calculus: The edge of a floorboard next to it looks scratched. 13->52 15 CheckItem("gun_villiers") 14->15 16 !(CheckItem("gun_villiers")) 14->16 58 Encyclopedia: A 9mm bullet to be exact. Fit for all muzzleloaders of that calibre, like your own Villiers pistol, for example. 15->58 19 Encyclopedia: A 9mm bullet to be exact. Fit for all muzzleloaders of that calibre. 16->19 17 Empathy: Think what you want, but, in your gut, you know otherwise. 46 Jump to: [Untitled hub (04)] 17->46 23 Hand/Eye Coordination: It's extra ammunition. She's locked and loaded, ready to fight some cops. 18->23 20 IsKimHere() 19->20 21 IsKimHere() 20->21 22 !(IsKimHere()) 20->22 38 Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"] 21->38 34 Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"] 22->34 24 Empathy: Holding the bullet, you get the feeling -- this isn't ammunition against *you*. It's for herself. 23->24 25 Loose Floorboard: The floorboard doesn't care -- but maybe the Washerwoman does? You have enough to confront her with. 25->23 26 IsKimHere() 27 IsKimHere() 26->27 28 !(IsKimHere()) 26->28 51 Kim Kitsuragi: "See anything interesting?" 27->51 53 Untitled hub (02) 28->53 29 You: "Kim, I think this is extra ammunition against us." 50 Kim Kitsuragi: "That's something of a leap -- but we should be on our guard. Either way," he looks at the bullet again, "this is enough to confront the washerwoman." 29->50 30 You: Search through the sand and sawdust. 54 Loose Floorboard: You stick your hand in and start combing through the sand. Dry, not like outside. Fine dust... and then -- something hard, wrapped in paper. 30->54 31 Kim Kitsuragi: "Yes, for muzzleloaders like the ones officers of the RCM carry. Interesting." 31->3 32 You: Seems to me like someone is armed and waiting for us. 32->17 33 Loose Floorboard: The hollow space underneath the floorboards is dark and damp. You can barely make out the mixture of sand and sawdust below. 47 Untitled hub 33->47 35 Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"] 34->35 36 !(Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"]) 34->36 35->2 56 You: A bullet, interesting. 36->56 42 You: "Ruby?" 37->42 39 Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"] 38->39 40 !(Variable["TASK.advanced_ballistics_analysis_done"]  and  Variable["village.bullet_viscal_calibre"]) 38->40 44 You: "Look, a bullet! Not for a breechloader, though..." 39->44 45 You: "Lieutenant, a bullet!" 40->45 41 Kim Kitsuragi: The lieutenant studies the bullet in your hand. "Still, interesting." 41->3 60 Kim Kitsuragi: "I don't know, could be. The washerwoman was clearly withholding something -- and she *does* rent this place out to people." 42->60 43 You: Move the board aside. 43->33 44->41 45->31 49 Untitled hub (04) 46->49 47->30 48 You: Oh, I don't want to stick my hand in there. [Leave.] 47->48 68 You: What's in here? 47->68 48->5 49->10 49->29 49->32 50->57 51->53 52->26 53->8 53->43 55 You: It's nothing. [Leave.] 53->55 54->6 66 Loose Floorboard: In time, dust will settle upon the wooden boards, covering up all tracks. 55->66 56->25 58->20 65 Jump to: [Untitled hub (02)] 59->65 60->9 62 Variable["village.bullet_empathy"] 61->62 63 !(Variable["village.bullet_empathy"]) 61->63 62->49 63->12 64 Loose Floorboard: Nothing particular catches your eye. Looks like more reeds. There might be something hidden inside the sand, though. 67 Inland Empire: Something bad. Someone's night thoughts. A last resort. A bad idea. 64->67 65->53 67->30 67->48 68->64