HQ EXIT BULLET difficult - 569
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Loose Floorboard: As you look at the floorboards in this corner of the shack, it's clear one of them isn't quite level with the others.
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You: This bullet isn't for a breechloader like the murder weapon?
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Loose Floorboard: The floorboard isn't interested -- maybe the Washerwoman is? You have enough to confront her with.
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You: "What do you think it's doing here?"
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Kim Kitsuragi: "Someone hid it as extra ammunition?"
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Kim Kitsuragi: "That's a big leap, but from what I've heard, this Ruby sounds pretty desperate. Either way," he looks at the bullet again, "this is enough to confront the washerwoman."
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You: "Let's go, then." [Leave.]
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Loose Floorboard: You return the board to its original position.
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You: What is it?
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Loose Floorboard: A small cylindrical object. You pull it out -- a bullet.
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CheckItem("gun_villiers")
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You: "Possibly."
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Kim Kitsuragi: The lieutenant nods.
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Empathy: Holding the bullet, you get the feeling -- this isn't ammunition against you. It's for herself.
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Variable["village.bullet_empathy"]
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You: "I think this is a last resort -- a bullet in case suicide becomes an option."
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Kim Kitsuragi: "Either way," he looks at the bullet again, "this is enough to confront her with."
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Visual Calculus: The edge of a floorboard next to it looks scratched.
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CheckItem("gun_villiers")
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!(CheckItem("gun_villiers"))
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Encyclopedia: A 9mm bullet to be exact. Fit for all muzzleloaders of that calibre, like your own Villiers pistol, for example.
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Encyclopedia: A 9mm bullet to be exact. Fit for all muzzleloaders of that calibre.
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Empathy: Think what you want, but, in your gut, you know otherwise.
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Jump to: [Untitled hub (04)]
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Hand/Eye Coordination: It's extra ammunition. She's locked and loaded, ready to fight some cops.
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IsKimHere()
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IsKimHere()
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!(IsKimHere())
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Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"]
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Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"]
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Empathy: Holding the bullet, you get the feeling -- this isn't ammunition against *you*. It's for herself.
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Loose Floorboard: The floorboard doesn't care -- but maybe the Washerwoman does? You have enough to confront her with.
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IsKimHere()
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IsKimHere()
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!(IsKimHere())
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Kim Kitsuragi: "See anything interesting?"
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Untitled hub (02)
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You: "Kim, I think this is extra ammunition against us."
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Kim Kitsuragi: "That's something of a leap -- but we should be on our guard. Either way," he looks at the bullet again, "this is enough to confront the washerwoman."
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You: Search through the sand and sawdust.
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Loose Floorboard: You stick your hand in and start combing through the sand. Dry, not like outside. Fine dust... and then -- something hard, wrapped in paper.
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Kim Kitsuragi: "Yes, for muzzleloaders like the ones officers of the RCM carry. Interesting."
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You: Seems to me like someone is armed and waiting for us.
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Loose Floorboard: The hollow space underneath the floorboards is dark and damp. You can barely make out the mixture of sand and sawdust below.
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Untitled hub
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Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"]
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!(Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"])
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You: A bullet, interesting.
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You: "Ruby?"
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Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"]
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!(Variable["TASK.advanced_ballistics_analysis_done"] and Variable["village.bullet_viscal_calibre"])
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You: "Look, a bullet! Not for a breechloader, though..."
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You: "Lieutenant, a bullet!"
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Kim Kitsuragi: The lieutenant studies the bullet in your hand. "Still, interesting."
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Kim Kitsuragi: "I don't know, could be. The washerwoman was clearly withholding something -- and she *does* rent this place out to people."
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You: Move the board aside.
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Untitled hub (04)
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You: Oh, I don't want to stick my hand in there. [Leave.]
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You: What's in here?
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You: It's nothing. [Leave.]
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Loose Floorboard: In time, dust will settle upon the wooden boards, covering up all tracks.
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Jump to: [Untitled hub (02)]
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Variable["village.bullet_empathy"]
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!(Variable["village.bullet_empathy"])
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Loose Floorboard: Nothing particular catches your eye. Looks like more reeds. There might be something hidden inside the sand, though.
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Inland Empire: Something bad. Someone's night thoughts. A last resort. A bad idea.
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