Helen - EasterEggs Pleasure Wheel Flow – BOARDWALK ORB viscal pleasure wheel - 1458
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0
START
1
input
0->1
82
IsNighttime()
1->82
2
IsKimHere()
3
IsKimHere()
2->3
4
!(IsKimHere())
2->4
74
Kim Kitsuragi: "What are you looking at?" The lieutenant follows your gaze, but finds nothing but the horizon.
3->74
87
Reaction Speed: This must be the pleasure wheel that Trant Heidelstam told you about.
4->87
5
Kim Kitsuragi: "I'm not sure what got you on this *pleasure wheel kick*, but I'm not going to ask any more about it."
16
Kim Kitsuragi: "We should get going. It's getting cold just standing here."
5->16
6
Variable["boardwalk.orb_viscal_pleasure_wheel_inland_sad"]
7
Variable["boardwalk.orb_viscal_pleasure_wheel_inland_sad"]
6->7
8
!(Variable["boardwalk.orb_viscal_pleasure_wheel_inland_sad"])
6->8
43
Composure: Nothing! Nothing. We're just here to enjoy the *pleasure wheel*, aren't we?
7->43
85
85
8->85
9
Inland Empire: What do you think happened to him? Do you think he was just trying to have fun -- or did he want out?
54
Shivers: Rain, sleet and bouts of sun had marked his body when you found him, ready to break him down, like they broke down the little of what remained of the wheel after the landing.
9->54
10
Kim Kitsuragi: "I was always too small to be allowed on board. The harness didn't work. And by the time I was finally tall enough, the wheel had fallen apart." He laughs and shakes his head. "But anyway..."
10->16
11
Half Light: Decay and death. Staring into the cold hard kernel of things -- smooth like the acid in your stomach.
30
Composure: Nothing's going *on* with you, everything is perfectly fine. We're just here to look at the pleasure wheel!
11->30
12
Kim Kitsuragi: "Perhaps not *fun*, but I do think he was trying to make himself feel better, yes. In his own way."
39
Empathy: To carve out a corner of the world where he could feel at peace -- for a moment.
12->39
13
You: (Whisper.) "It's the pleasure wheel..."
49
Visual Calculus: Up and down, up and down, all the way around...
13->49
14
Kim Kitsuragi: "But all of us are trying to make it feel alright -- even if just for a moment. I don't think he came here to die." He stares at the empty bench, then shivers.
70
Kim Kitsuragi: "It's getting cold just standing here. I wouldn't mind if we moved around again -- maybe even had a little run."
14->70
15
Kim Kitsuragi: "Mr. Méjean?" His gaze moves to the empty bench underneath the street lamp. It looks cold and uninviting, wet from the waves.
15->12
24
24
16->24
17
You: "I'm just thinking about the pleasure wheel and how it has stopped bringing people any pleasure."
76
Variable["boardwalk.trant_kim_present_pleasure_wheel"]
17->76
19
Encyclopedia: There are hustlers, addicts, rag-and-bone merchants -- even entire families if they're particularly destitute -- who've turned these cabins into huts and homes in the poorest parts of Revachol.
31
31
19->31
20
Inland Empire: Do you think that's what happened to the man you found? Do you think he wanted *out*?
20->54
21
Kim Kitsuragi: "The what now?" The lieutenant studies your face.
50
You: "Never mind, it's nothing. There's nothing."
21->50
53
You: "You don't see it?"
21->53
69
You: "The pleasure wheel... it used to take up the whole pier."
21->69
22
Kim Kitsuragi: "Mhmh." The lieutenant squints. "What is going on with you, detective?"
22->11
23
Kim Kitsuragi: "See what?" The lieutenant looks around uncomfortably.
23->50
23->69
25
Half Light: Decay and death. There's the bench where you found the man. Even the pleasure wheel is rotting from inside.
56
sad stuff hub
25->56
26
Kim Kitsuragi: "Detective..." He puts his hand on your shoulder. "It's been a hard week. I don't think standing here for much longer is going to do either of us any good."
33
Kim Kitsuragi: "We should get moving. Running gets the endorphines going, no?" He smiles at his own remark, then takes in the damp air.
26->33
27
You: (Whisper to Kim.) "It's the pleasure wheel..."
44
Variable["boardwalk.trant_kim_present_pleasure_wheel"]
27->44
28
Visual Calculus: A luminous wheel of pleasure and all things bright, its wooden frame creaking in the wind. Twelve red cabins form a circle that stretches from the engines below to the flocks of seagulls up in the sky.
71
Inland Empire: The mirage looks both sad and glorious in the mist, like an insect trapped in glass.
28->71
42
Inland Empire: Some sadness comes crashing over you like a bad dream.
30->42
33->24
34
Kim Kitsuragi: "But I don't think standing here in the cold is doing you or me any good. Let's go. We've got a case to solve."
34->24
35
Visual Calculus: There's a ticket office made out of an old gondola, its wooden frame the same shade of red as the ones above. A sign mounted on its side declares: "TWENTY CENTIMS FOR THE RIDE OF A LIFETIME!"
35->19
36
You: Study the cabins.
64
Visual Calculus: The little wooden gondolas dangle in the wind, their seats empty and floors littered with old ice cream papers and discarded tickets...
36->64
38
Perception: A seabird has made a nest in one of the cabins, but even this looks abandoned -- a remnant from a spring some fifty odd years ago.
48
Shivers: The wind gets stronger the higher you go. On a good day you could see all the way to La Delta when you reached the top -- and the masts and sails of dozens of pleasure crafts.
38->48
39->34
40
You: Step back. [Leave.]
59
Visual Calculus: Some waves come crashing against the boardwalk, shattering the mirage.
40->59
41
Kim Kitsuragi: "The man we found?" He realises that neither of you knows his name. "Yes, I don't know... We didn't learn much about him, did we?"
41->14
42->17
61
You: "Do you think he enjoyed his last moments out here? Do you think he was having *fun*?"
42->61
68
You: "I don't know. I don't know what's going on with me. Something's coming apart."
42->68
43->25
45
Variable["boardwalk.trant_kim_present_pleasure_wheel"]
44->45
46
!(Variable["boardwalk.trant_kim_present_pleasure_wheel"])
44->46
51
Kim Kitsuragi: "The one that Mr. Heidelstam mentioned?" The lieutenant studies your face.
45->51
46->21
47
You: This is about the man who died, isn't it? The sad alcoholic on the boardwalk...
This is about the man who died, isn't it? The sad alcoholic on the boardwalk... and the family he left behind.
47->9
29
29
48->29
60
Inland Empire: Something sad and small wakes up in you... what is it trying to say?
49->60
50->22
51->50
51->53
51->69
52
You: Study the boardwalk.
52->35
53->23
54->85
55
Visual Calculus: The cold sea breeze stings your face as you step on the boardwalk. The body is gone, but something still lingers in the air. And high above it, against the stars...
55->28
56->47
81
You: This is a huge misunderstanding, I'm a big fan of pleasure wheels! And pleasure in general.
56->81
86
You: I'm tired of the pleasure wheel. I want off.
56->86
60->6
65
Variable["TASK.identify_corpse_boardwalk_done"]
61->65
62
Visual Calculus: The cold sea breeze stings your face as you step on the boardwalk. The body is gone, but something still lingers in the air. And high above it, against the gray...
62->28
63
Visual Calculus: The pleasure wheel stands still on the boardwalk, its twelve red cabins suspended in the air.
75
viscal main hub
63->75
64->38
66
Variable["TASK.identify_corpse_boardwalk_done"]
65->66
67
!(Variable["TASK.identify_corpse_boardwalk_done"])
65->67
66->15
67->41
68->26
69->22
70->24
71->2
74->87
75->13
75->27
75->36
75->40
75->52
77
Variable["boardwalk.trant_kim_present_pleasure_wheel"]
76->77
78
!(Variable["boardwalk.trant_kim_present_pleasure_wheel"])
76->78
79
Kim Kitsuragi: "Well, here's a secret -- I've never been on an amusement ride. There used to be one in Couron, a small one when I was a kid..." He stares right ahead, as if picturing the rickety wheel in a local marketplace, surrounded by kids.
"Well, here's another secret -- I've never been on an amusement ride. There used to be one in Couron, a small one when I was a kid..." He stares right ahead, as if picturing the rickety wheel in a local marketplace, surrounded by kids.
77->79
78->5
79->10
80
Inland Empire: Do you think that's what happened to the man you found? Do you think he was trying to *just have fun*?
80->54
81->80
83
IsNighttime()
82->83
84
!(IsNighttime())
82->84
83->55
84->62
86->20
87->75
85->63
24->63
31->63
29->63