ICE CHURCH DOOR - 349
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Church Doors: Heavy wooden doors more than twice your height stand shut in front of you. The rectangular, sea-worn ornamentation appears in stark contrast to the padlock carelessly drilled into the wood.
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Kim Kitsuragi: The lieutenant takes a step back and looks at the church looming overhead. "Yes, there's a toolbox in the Kineema..."
He takes a step back and looks at the church looming overhead. "You really want us in there... I do have tools in the Kineema."
201
Church Doors: Variable["ice.tentflap_greeting_done"]
2->201
3
Church Doors: IsKimHere()
4
IsKimHere()
3->4
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!(IsKimHere())
3->5
21
failpryhub
4->21
211
Jump to: [Church Doors: "The doors remain unchanged -- close..."]
5->211
168
churchdoormainhub
6->168
7
Kim Kitsuragi: "How about we go and check out that tent again?" He nods at the shabby piece of canvas set up on the ice next to the church.
127
Jump to: [churchdoormainhub]
7->127
8
You: Put the sticker *in* your ledger -- after the last entry, where it belongs.
97
Interfacing: Looks like today was a gold star day!
8->97
9
Kim Kitsuragi: "No."
54
You: "What does it look like to you?"
9->54
10
Interfacing: Feels exceptional. Three hundred tons of pine wood fit together seamlessly. It's old too, cut and carved many centuries ago.
204
Jump to: [churchdoormainhub]
10->204
11
Conceptualization: You're part of the future-brigade now. And so is your formerly humdrum ledger. Neon, baby!
109
Jump to: [churchdoormainhub]
11->109
12
Church Doors: Variable["TASK.doomed_investigation_done"]
13
Variable["TASK.doomed_investigation_done"]
12->13
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!(Variable["TASK.doomed_investigation_done"])
12->14
29
Inland Empire: As you do, you hear and the echo of the Doomed Commercial Area. Its black halls and dusty machines. Then the feeling passes.
13->29
222
Church Doors: A great whoosh of air rushes into the dark innards of the church, as though rushing to fill a great vacuum...
14->222
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Kim Kitsuragi: "Let's go." The lieutenant nods at you.
216
You: Pull on the doors...
15->216
16
Physical Instrument: The broken edge of the snapped prybar is smooth. Took the tip right off...
163
Inland Empire: A bad omen. Beware of this church.
16->163
17
You: Inspect the staple.
62
Church Doors: The padlock passes through a staple that's been hastily attached to the wood. Closer inspection reveals that one of the screws is not a screw at all, but a nail. The work has been done recently and is unprofessional, to say the least.
17->62
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Kim Kitsuragi: "Can you hear the pulsing bass underneath the wind?" He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here."
"Yes. The pulsing bass..." He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here."
101
Visual Calculus: There's something on the sea ice there.
18->101
19
Empathy: He feels sorry for you. For him as a lieutenant it would be demeaning to have someone recite terms from the officer's exam.
130
You: "What is suggestive of junior delinquency here?"
19->130
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Jump to: [Church Doors: "This cheap-looking padlock is sturd..."]
184
Church Doors: This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. The lock is adorned with a yellow sticker.
This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door.
20->184
37
You: Admit defeat and leave the lock alone.
21->37
138
You: "You could give me a hand, you know?"
21->138
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Shivers: THERE IS A HOLE IN MY HEART.
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Church Doors: IsKimHere()
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Church Doors: Variable["church.churchdoor_open_crowbar"] == true
24
Variable["church.churchdoor_open_crowbar"] == true
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!(Variable["church.churchdoor_open_crowbar"] == true)
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143
Physical Instrument: You jam the prybar between the lock and the staple and apply force -- your biceps bulge from the strain. The metal creaks and squeals...
24->143
90
Church Doors: CheckEquipped("prybar") == false and CheckEquipped("kvalsund_multitool") == false
25->90
26
Kim Kitsuragi: "Besides, we should really get to the island." He looks at the sea.
51
Shivers: High above, the wind wraps the church in its rush. Cold and wet from the ocean bay, it parts around the massive keel-shaped roof. Like a test tunnel washing both sides, the way it has done for three-hundred-and-forty years. The wind keeps its distance. So should you.
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Church Doors: ... in the heart of the city.
43
Church Doors: You enter the church.
27->43
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Kim Kitsuragi: "It does seem rather irrelevant to our case." The lieutenant nods.
29->222
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Church Doors: You see a yellow circle with two X's and a big curve below them that looks like a mouth. You're pretty sure you haven't seen it before, but what the symbol depicts is clear enough: a smiling dead guy. The curve makes it smile and the X's make it dead.
63
Conceptualization: There is something blindingly *modern* about this symbol. Its modernness puts to shame everything you've seen before.
30->63
31
Kim Kitsuragi: "I don't know... you *don't*? Or maybe we'll find a new one. I don't carry more than one prybar with me..." He looks up at the bell-tower.
79
Kim Kitsuragi: "I thought this was a lousy way to enter a place of worship that's already in disrepair. I guess the church agreed."
31->79
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You: Try to peel off the sticker without ripping it.
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You: Variable["church.churchdoor_got_sticker"]
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Variable["church.churchdoor_got_sticker"]
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!(Variable["church.churchdoor_got_sticker"])
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Church Doors: Variable["church.churchdoor_got_sticker"]
34->132
35->132
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Jump to: [churchdoormainhub]
36->168
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Church Doors: IsKimHere()
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IsKimHere()
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!(IsKimHere())
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178
Kim Kitsuragi: That hurt. The lieutenant looks up at the roof of the church, ignoring your little tantrum.
39->178
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Church Doors: The padlock hits the wood like a knocker, with a resounding thud. Your cold hand hurts from the impact. Congratulations!
40->41
231
Jump to: [churchdoormainhub]
41->231
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Church Doors: The church does not reply. The wood now seems less rotten, the screws (and one nail) almost shimmer with perseverance.
173
Logic: This was surely just a freak accident.
42->173
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You: Rattle the doors to see if they open.
185
Church Doors: Nothing happens, only the sound of the padlock rattling against the door.
44->185
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Church Doors: The lock turns easily. You hear a click as the shackle pops open.
223
Shivers: Feels like electricity and a very small piece of nothingness.
45->223
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Kim Kitsuragi: "But maybe we should look for another way in first... The building has seen enough mistreatment."
224
Empathy: There is a touch of something in his voice. Hard to say what.
46->224
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You: "The fuck? How is this even *possible*?"
112
Church Doors: IsKimHere()
47->112
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Kim Kitsuragi: He takes a step back. "Maybe we should circle the building first and look for another way. The building has seen enough mistreatment."
226
Empathy: There is a touch of guilt in his voice.
48->226
49
Interfacing: VoilĂ ! Looks very modern.
49->11
50
Untitled hub
148
You: Back up and look at the door.
50->148
183
You: "What is this feeling?"
50->183
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Church Doors: Variable["church.door_shivers_success"]
51->66
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You: Open the padlock with the key.
52->45
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Kim Kitsuragi: "Can you hear the pulsing bass underneath the east wind?" He raises his hand to his ear. "A sure sign of junior delinquency."
"Yes. The pulsing bass..." He raises his hand to his ear. "An indication of junior delinquency."
115
Kim Kitsuragi: "Looks like a dead man smiling. Suggests... junior delinquency."
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Jump to: [churchdoormainhub]
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Jump to: [Church Doors: "This cheap-looking padlock is sturd..."]
56->184
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You: "Kim, do you happen to have a prybar?"
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Church Doors: Variable["church.churchdoor_get_in_the_church_initiated"]
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Variable["church.churchdoor_get_in_the_church_initiated"]
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!(Variable["church.churchdoor_get_in_the_church_initiated"])
58->60
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Jump to: [churchdoormainhub]
59->77
167
churchdoor_initiation_hub
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Kim Kitsuragi: The lieutenant looks at the padlock. He didn't hear you asking, you were quiet enough.
61->36
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Church Doors: CheckItem("key_church_door")
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You: "Have you seen this symbol before?" (Point to it.)
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You: What makes it so modern?
63->118
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You: Take another look at the padlock.
Take another look at the boring padlock. For absurdity's sake.
63->175
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Kim Kitsuragi: "These acts aren't called *crimes* as they would be for adults. Crimes committed by minors are called 'delinquent acts'. This was part of your officer's exams." He puts the handkerchief in his coat pocket.
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Kim Kitsuragi: "For Revachol ZoC, the Moralintern defines junior delinquents as minors between the ages of 10 and 16 who have committed an act in violation of the law..."
65->64
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Variable["church.door_shivers_success"]
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!(Variable["church.door_shivers_success"])
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You: "Kim, could I have that handkerchief? My hands are wet."
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Kim Kitsuragi: The lieutenant hands you a blue handkerchief. He looks a little dismayed when he gets it back crumpled. However, it should be easier to peel the sticker off now.
69->110
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Jump to: [churchdoormainhub]
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Kim Kitsuragi: He takes off his glasses and uses a blue handkerchief to thoroughly wipe them clean before inspecting the sticker. Then he looks up, pauses, and replies...
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You: "I agree -- it's very modern. But does the cheery guy not know he's dead, or does the dead guy not care that he is? What is the source of the irony here?"
225
Kim Kitsuragi: "That level of conceptual thinking is not part of my skill set."
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Logic: Should you want to get through, it might be easier to just pry the whole thing off.
189
Church Doors: Variable["church.churchdoor_have_crowbar_idea"]
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Conceptualization: It's the contrast between the cheery, chemical yellow and the rigor mortis. As if the cheery guy didn't know he was dead or the dead guy didn't care that he was. Either way, you get the sense the forces of *future* are at work here.
122
Inland Empire: These forces of future have chosen to depict something that reminds you of... you.
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Kim Kitsuragi: "If you really think we should get in there, we need to find some other way..."
89
You: "I'm actually not that interested in the church right now."
76->89
149
You: "Where do you think we should start?"
"Should we start with that kick drum coming from the ice?"
76->149
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Interfacing: It'll be easier to break the staple than the lock. Also -- that sticker is interesting, somehow...
174
Jump to: [churchdoormainhub]
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You: "No, I'm just curious."
158
Kim Kitsuragi: The lieutenant nods silently.
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Church Doors: IsKimHere()
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IsKimHere()
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!(IsKimHere())
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Kim Kitsuragi: "I don't think that's going to work..."
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Jump to: [churchdoormainhub]
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Church Doors: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
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IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]
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!(IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]])
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You: "Welcome to Revachol, lock!"
161
Physical Instrument: Suddenly, the prybar snaps. Metal shavings fly everywhere. The upper half, between the lock and the staple, falls to the ground with a *thunk*.
88->161
89->28
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CheckEquipped("prybar") == false and CheckEquipped("kvalsund_multitool") == false
90->91
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!(CheckEquipped("prybar") == false and CheckEquipped("kvalsund_multitool") == false)
90->92
150
Physical Instrument: Nice try, son, but this is not something you should be attempting to do with your bare hands.
91->150
160
Physical Instrument: A minute or so of mauling away at the lock has led to no success. The prybar in your hand has given you... zero mechanical advantage.
A minute or so of mauling away at the lock has led to no success. The Kvalsund in your hand has given you... zero mechanical advantage.
92->160
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Kim Kitsuragi: "I haven't seen that sticker before. And I am not a youth."
208
Church Doors: Variable["church.churchdoor_understood_modernity"]
93->208
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You: "Where do you think we should start?"
"Should we start with that kick drum coming from the ice? I heard a sound, before."
94->18
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You: Shake it off your thumb and throw it in the wind.
232
Interfacing: Au revoir, sticker!
95->232
96
Kim Kitsuragi: "Do you think our suspect is hiding inside?" He raises his sight to the darkened windows overhead.
96->80
153
You: "I do."
96->153
157
You: "She might be. It's worth checking out anyway."
96->157
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Church Doors: CheckItem("key_church_door")
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CheckItem("key_church_door")
98->99
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!(CheckItem("key_church_door"))
98->100
212
Church Doors: Variable["church.churchdoor_get_in_the_church_initiated"]
100->212
215
Jump to: [churchdoormainhub]
101->215
103
IsKimHere()
102->103
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!(IsKimHere())
102->104
103->61
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Church Doors: Variable["TASK.locate_ruby_on_the_coast_done"]
106
Variable["TASK.locate_ruby_on_the_coast_done"]
105->106
107
!(Variable["TASK.locate_ruby_on_the_coast_done"])
105->107
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107->96
108
Jump to: [churchdoormainhub]
108->168
109->168
110->231
111
Kim Kitsuragi: "I'm not as *sturdy* as you are. I have even less leverage." He doesn't even try to sound convincing.
111->211
113
IsKimHere()
112->113
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!(IsKimHere())
112->114
181
Kim Kitsuragi: "Tools break, officer. Try to control yourself."
113->181
196
Physical Instrument: Your muscles do not know. This shouldn't happen. You're sure the wood looked weak.
114->196
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131
You: "Okay, what is *junior delinquency*?"
115->131
116
You: [Leave.]
116->98
117
You: Back up and look at the door.
239
Jump to: [Church Doors: "The doors remain unchanged -- close..."]
117->239
118->75
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Church Doors: CheckItem("prybar")
120
CheckItem("prybar")
119->120
121
!(CheckItem("prybar"))
119->121
221
yeskimyesprybar
120->221
233
yeskimnoprybar
121->233
122->71
122->175
123
You: Back off.
123->56
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Church Doors: Variable["ice.tentflap_greeting_done"]
125
Variable["ice.tentflap_greeting_done"]
124->125
126
!(Variable["ice.tentflap_greeting_done"])
124->126
128
Kim Kitsuragi: He takes a step back. "Maybe we should look for another way in first... The church has seen enough mistreatment."
125->128
126->48
127->168
128->224
129
You: "RAAARRRRRG!"
129->161
130->93
131->65
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Variable["church.churchdoor_got_sticker"]
132->133
134
!(Variable["church.churchdoor_got_sticker"])
132->134
165
Interfacing: There's nothing like the sound of a sticker unpeeling. Now it's stuck to your thumb.
133->165
176
Interfacing: Your hands are clammy from the sea air. The piece of sticker keeps slipping away...
134->176
135
Kim Kitsuragi: "People do look to churches for shelter, but an abandoned thing like this... I'm not so sure."
135->51
136
You: (Turn to the lieutenant.) "This is where Mr. Prybar comes in handy."
136->124
137
You: Padlock, padlock, padlock!
137->20
138->111
139
Untitled hub
139->47
162
You: Look at the broken tool in your hand.
139->162
240
You: "I broke the prybar. Where do I get a new one?" (Proceed.)
139->240
140
Esprit de Corps: For example, see how calm I am, although you broke my favourite prybar.
180
Jump to: [Untitled hub]
140->180
141
Church Doors: The carving on the door is blocklike and angular, like the church itself. Two large beams shoot downwards, sinking into the wood before they reach the threshold.
141->117
151
You: Run your hand over a beam.
141->151
142
Jump to: [churchdoormainhub]
142->168
159
Physical Instrument: The pathetic old wood, rusty screws (and one nail) stand no chance against the forces of *leverage*. From deep within, a bellow rips...
143->159
144
Church Doors: IsKimHere()
145
IsKimHere()
144->145
146
!(IsKimHere())
144->146
217
Church Doors: Variable["ice.tentflap_greeting_done"]
145->217
147
You: Take a closer look at the padlock.
147->184
172
Jump to: [Church Doors: "The doors remain unchanged -- close..."]
148->172
149->53
150->211
152
Church Doors: The surface is smooth from the wind, but moist to the touch.
151->152
152->10
153->135
154
You: "Fuck this!" (Hit the lock.)
154->38
155
Church Doors: The lock clanks against the door, cold and heavy.
155->108
156
modernityunderstood
156->73
156->137
157->158
158->51
186
Church Doors: IsTHCPresent("revacholian_nationhood")
159->186
160->3
161->139
162->16
163->180
164
Jump to: [Church Doors: "This cheap-looking padlock is sturd..."]
164->184
165->8
165->95
166
You: Put the sticker *on* your ledger -- right on the cover!
165->166
166->49
167->94
168->17
168->32
168->44
168->52
168->116
168->147
182
You: Inspect the carpentry.
168->182
220
You: Look at the sticker.
168->220
227
You: Apply some official force on the padlock.
168->227
170
CheckItem("key_church_door")
169->170
171
!(CheckItem("key_church_door"))
169->171
170->84
171->74
235
Church Doors: The doors remain unchanged -- closed with a padlock.
172->235
234
Jump to: [churchdoormainhub]
173->234
174->168
175->164
176->69
176->154
177
You: Gracefully let the lock go.
176->177
177->155
178->41
179
Logic: Thus, it must be made by youths.
179->70
180->139
181->140
182->141
183->22
184->78
185->81
187
IsTHCPresent("revacholian_nationhood")
186->187
188
!(IsTHCPresent("revacholian_nationhood"))
186->188
187->88
188->129
190
Variable["church.churchdoor_have_crowbar_idea"]
189->190
191
!(Variable["church.churchdoor_have_crowbar_idea"])
189->191
205
Church Doors: IsKimHere()
190->205
191->142
192
Kim Kitsuragi: "But maybe we should circle the building and look for another way in first. The building has seen enough mistreatment."
192->226
193
Church Doors: Variable["TASK.ask_about_ruby_in_village"]
194
Variable["TASK.ask_about_ruby_in_village"]
193->194
195
!(Variable["TASK.ask_about_ruby_in_village"])
193->195
194->105
195->51
196->180
197->193
198
Church Doors: IsKimHere()
199
IsKimHere()
198->199
200
!(IsKimHere())
198->200
199->15
200->216
202
Variable["ice.tentflap_greeting_done"]
201->202
203
!(Variable["ice.tentflap_greeting_done"])
201->203
202->46
203->192
204->168
206
IsKimHere()
205->206
207
!(IsKimHere())
205->207
206->119
207->142
209
Variable["church.churchdoor_understood_modernity"]
208->209
210
!(Variable["church.churchdoor_understood_modernity"])
208->210
209->156
210->179
211->235
213
Variable["church.churchdoor_get_in_the_church_initiated"]
212->213
214
!(Variable["church.churchdoor_get_in_the_church_initiated"])
212->214
214->144
215->168
216->12
218
Variable["ice.tentflap_greeting_done"]
217->218
219
!(Variable["ice.tentflap_greeting_done"])
217->219
219->76
220->30
221->123
221->136
222->27
223->198
224->7
225->55
226->58
228
You: Variable["church.churchdoor_open_crowbar"]
227->228
229
Variable["church.churchdoor_open_crowbar"]
228->229
230
!(Variable["church.churchdoor_open_crowbar"])
228->230
229->23
230->23
231->168
232->109
233->57
233->123
234->168
235->168
236
Church Doors: IsKimHere()
237
IsKimHere()
236->237
238
!(IsKimHere())
236->238
237->31
238->42
239->235
240->236