ICE CHURCH DOOR - 349

G 0 START 1 input 0->1 6 Church Doors: Heavy wooden doors more than twice your height stand shut in front of you. The rectangular, sea-worn ornamentation appears in stark contrast to the padlock carelessly drilled into the wood. 1->6 2 Kim Kitsuragi: The lieutenant takes a step back and looks at the church looming overhead. "Yes, there's a toolbox in the Kineema..." He takes a step back and looks at the church looming overhead. "You really want us in there... I do have tools in the Kineema." 201 Church Doors: Variable["ice.tentflap_greeting_done"] 2->201 3 Church Doors: IsKimHere() 4 IsKimHere() 3->4 5 !(IsKimHere()) 3->5 21 failpryhub 4->21 211 Jump to: [Church Doors: "The doors remain unchanged -- close..."] 5->211 168 churchdoormainhub 6->168 7 Kim Kitsuragi: "How about we go and check out that tent again?" He nods at the shabby piece of canvas set up on the ice next to the church. 127 Jump to: [churchdoormainhub] 7->127 8 You: Put the sticker *in* your ledger -- after the last entry, where it belongs. 97 Interfacing: Looks like today was a gold star day! 8->97 9 Kim Kitsuragi: "No." 54 You: "What does it look like to you?" 9->54 10 Interfacing: Feels exceptional. Three hundred tons of pine wood fit together seamlessly. It's old too, cut and carved many centuries ago. 204 Jump to: [churchdoormainhub] 10->204 11 Conceptualization: You're part of the future-brigade now. And so is your formerly humdrum ledger. Neon, baby! 109 Jump to: [churchdoormainhub] 11->109 12 Church Doors: Variable["TASK.doomed_investigation_done"] 13 Variable["TASK.doomed_investigation_done"] 12->13 14 !(Variable["TASK.doomed_investigation_done"]) 12->14 29 Inland Empire: As you do, you hear and the echo of the Doomed Commercial Area. Its black halls and dusty machines. Then the feeling passes. 13->29 222 Church Doors: A great whoosh of air rushes into the dark innards of the church, as though rushing to fill a great vacuum... 14->222 15 Kim Kitsuragi: "Let's go." The lieutenant nods at you. 216 You: Pull on the doors... 15->216 16 Physical Instrument: The broken edge of the snapped prybar is smooth. Took the tip right off... 163 Inland Empire: A bad omen. Beware of this church. 16->163 17 You: Inspect the staple. 62 Church Doors: The padlock passes through a staple that's been hastily attached to the wood. Closer inspection reveals that one of the screws is not a screw at all, but a nail. The work has been done recently and is unprofessional, to say the least. 17->62 18 Kim Kitsuragi: "Can you hear the pulsing bass underneath the wind?" He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here." "Yes. The pulsing bass..." He raises his hand to his ear. "A sure sign of junior delinquency -- somewhere east of here." 101 Visual Calculus: There's something on the sea ice there. 18->101 19 Empathy: He feels sorry for you. For him as a lieutenant it would be demeaning to have someone recite terms from the officer's exam. 130 You: "What is suggestive of junior delinquency here?" 19->130 20 Jump to: [Church Doors: "This cheap-looking padlock is sturd..."] 184 Church Doors: This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. The lock is adorned with a yellow sticker. This cheap-looking padlock is sturdily built. It shackles together a hasp and a staple screwed into the wooden door. 20->184 37 You: Admit defeat and leave the lock alone. 21->37 138 You: "You could give me a hand, you know?" 21->138 22 Shivers: THERE IS A HOLE IN MY HEART. 102 Church Doors: IsKimHere() 22->102 23 Church Doors: Variable["church.churchdoor_open_crowbar"] == true 24 Variable["church.churchdoor_open_crowbar"] == true 23->24 25 !(Variable["church.churchdoor_open_crowbar"] == true) 23->25 143 Physical Instrument: You jam the prybar between the lock and the staple and apply force -- your biceps bulge from the strain. The metal creaks and squeals... 24->143 90 Church Doors: CheckEquipped("prybar") == false  and  CheckEquipped("kvalsund_multitool") == false 25->90 26 Kim Kitsuragi: "Besides, we should really get to the island." He looks at the sea. 51 Shivers: High above, the wind wraps the church in its rush. Cold and wet from the ocean bay, it parts around the massive keel-shaped roof. Like a test tunnel washing both sides, the way it has done for three-hundred-and-forty years. The wind keeps its distance. So should you. 26->51 27 Church Doors: ... in the heart of the city. 43 Church Doors: You enter the church. 27->43 28 Kim Kitsuragi: "It does seem rather irrelevant to our case." The lieutenant nods. 29->222 30 Church Doors: You see a yellow circle with two X's and a big curve below them that looks like a mouth. You're pretty sure you haven't seen it before, but what the symbol depicts is clear enough: a smiling dead guy. The curve makes it smile and the X's make it dead. 63 Conceptualization: There is something blindingly *modern* about this symbol. Its modernness puts to shame everything you've seen before. 30->63 31 Kim Kitsuragi: "I don't know... you *don't*? Or maybe we'll find a new one. I don't carry more than one prybar with me..." He looks up at the bell-tower. 79 Kim Kitsuragi: "I thought this was a lousy way to enter a place of worship that's already in disrepair. I guess the church agreed." 31->79 32 You: Try to peel off the sticker without ripping it. 33 You: Variable["church.churchdoor_got_sticker"] 32->33 34 Variable["church.churchdoor_got_sticker"] 33->34 35 !(Variable["church.churchdoor_got_sticker"]) 33->35 132 Church Doors: Variable["church.churchdoor_got_sticker"] 34->132 35->132 36 Jump to: [churchdoormainhub] 36->168 37->211 38 Church Doors: IsKimHere() 39 IsKimHere() 38->39 40 !(IsKimHere()) 38->40 178 Kim Kitsuragi: That hurt. The lieutenant looks up at the roof of the church, ignoring your little tantrum. 39->178 41 Church Doors: The padlock hits the wood like a knocker, with a resounding thud. Your cold hand hurts from the impact. Congratulations! 40->41 231 Jump to: [churchdoormainhub] 41->231 42 Church Doors: The church does not reply. The wood now seems less rotten, the screws (and one nail) almost shimmer with perseverance. 173 Logic: This was surely just a freak accident. 42->173 44 You: Rattle the doors to see if they open. 185 Church Doors: Nothing happens, only the sound of the padlock rattling against the door. 44->185 45 Church Doors: The lock turns easily. You hear a click as the shackle pops open. 223 Shivers: Feels like electricity and a very small piece of nothingness. 45->223 46 Kim Kitsuragi: "But maybe we should look for another way in first... The building has seen enough mistreatment." 224 Empathy: There is a touch of something in his voice. Hard to say what. 46->224 47 You: "The fuck? How is this even *possible*?" 112 Church Doors: IsKimHere() 47->112 48 Kim Kitsuragi: He takes a step back. "Maybe we should circle the building first and look for another way. The building has seen enough mistreatment." 226 Empathy: There is a touch of guilt in his voice. 48->226 49 Interfacing: VoilĂ ! Looks very modern. 49->11 50 Untitled hub 148 You: Back up and look at the door. 50->148 183 You: "What is this feeling?" 50->183 66 Church Doors: Variable["church.door_shivers_success"] 51->66 52 You: Open the padlock with the key. 52->45 53 Kim Kitsuragi: "Can you hear the pulsing bass underneath the east wind?" He raises his hand to his ear. "A sure sign of junior delinquency." "Yes. The pulsing bass..." He raises his hand to his ear. "An indication of junior delinquency." 115 Kim Kitsuragi: "Looks like a dead man smiling. Suggests... junior delinquency." 54->115 55 Jump to: [churchdoormainhub] 55->168 56 Jump to: [Church Doors: "This cheap-looking padlock is sturd..."] 56->184 57 You: "Kim, do you happen to have a prybar?" 57->2 58 Church Doors: Variable["church.churchdoor_get_in_the_church_initiated"] 59 Variable["church.churchdoor_get_in_the_church_initiated"] 58->59 60 !(Variable["church.churchdoor_get_in_the_church_initiated"]) 58->60 77 Jump to: [churchdoormainhub] 59->77 167 churchdoor_initiation_hub 60->167 61 Kim Kitsuragi: The lieutenant looks at the padlock. He didn't hear you asking, you were quiet enough. 61->36 169 Church Doors: CheckItem("key_church_door") 62->169 71 You: "Have you seen this symbol before?" (Point to it.) 63->71 118 You: What makes it so modern? 63->118 175 You: Take another look at the padlock. Take another look at the boring padlock. For absurdity's sake. 63->175 64 Kim Kitsuragi: "These acts aren't called *crimes* as they would be for adults. Crimes committed by minors are called 'delinquent acts'. This was part of your officer's exams." He puts the handkerchief in his coat pocket. 64->19 65 Kim Kitsuragi: "For Revachol ZoC, the Moralintern defines junior delinquents as minors between the ages of 10 and 16 who have committed an act in violation of the law..." 65->64 67 Variable["church.door_shivers_success"] 66->67 68 !(Variable["church.door_shivers_success"]) 66->68 67->50 68->36 69 You: "Kim, could I have that handkerchief? My hands are wet." 110 Kim Kitsuragi: The lieutenant hands you a blue handkerchief. He looks a little dismayed when he gets it back crumpled. However, it should be easier to peel the sticker off now. 69->110 70 Jump to: [churchdoormainhub] 70->168 72 Kim Kitsuragi: He takes off his glasses and uses a blue handkerchief to thoroughly wipe them clean before inspecting the sticker. Then he looks up, pauses, and replies... 71->72 72->9 73 You: "I agree -- it's very modern. But does the cheery guy not know he's dead, or does the dead guy not care that he is? What is the source of the irony here?" 225 Kim Kitsuragi: "That level of conceptual thinking is not part of my skill set." 73->225 74 Logic: Should you want to get through, it might be easier to just pry the whole thing off. 189 Church Doors: Variable["church.churchdoor_have_crowbar_idea"] 74->189 75 Conceptualization: It's the contrast between the cheery, chemical yellow and the rigor mortis. As if the cheery guy didn't know he was dead or the dead guy didn't care that he was. Either way, you get the sense the forces of *future* are at work here. 122 Inland Empire: These forces of future have chosen to depict something that reminds you of... you. 75->122 76 Kim Kitsuragi: "If you really think we should get in there, we need to find some other way..." 89 You: "I'm actually not that interested in the church right now." 76->89 149 You: "Where do you think we should start?" "Should we start with that kick drum coming from the ice?" 76->149 77->168 78 Interfacing: It'll be easier to break the staple than the lock. Also -- that sticker is interesting, somehow... 174 Jump to: [churchdoormainhub] 78->174 79->173 80 You: "No, I'm just curious." 158 Kim Kitsuragi: The lieutenant nods silently. 80->158 81 Church Doors: IsKimHere() 82 IsKimHere() 81->82 83 !(IsKimHere()) 81->83 197 Kim Kitsuragi: "I don't think that's going to work..." 82->197 83->51 84 Jump to: [churchdoormainhub] 84->168 85 Church Doors: IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]] 86 IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]] 85->86 87 !(IsTaskActive("TASK.investigate_sea_fortress")--[[ Variable[ ]]) 85->87 86->26 87->51 88 You: "Welcome to Revachol, lock!" 161 Physical Instrument: Suddenly, the prybar snaps. Metal shavings fly everywhere. The upper half, between the lock and the staple, falls to the ground with a *thunk*. 88->161 89->28 91 CheckEquipped("prybar") == false  and  CheckEquipped("kvalsund_multitool") == false 90->91 92 !(CheckEquipped("prybar") == false  and  CheckEquipped("kvalsund_multitool") == false) 90->92 150 Physical Instrument: Nice try, son, but this is not something you should be attempting to do with your bare hands. 91->150 160 Physical Instrument: A minute or so of mauling away at the lock has led to no success. The prybar in your hand has given you... zero mechanical advantage. A minute or so of mauling away at the lock has led to no success. The Kvalsund in your hand has given you... zero mechanical advantage. 92->160 93 Kim Kitsuragi: "I haven't seen that sticker before. And I am not a youth." 208 Church Doors: Variable["church.churchdoor_understood_modernity"] 93->208 94 You: "Where do you think we should start?" "Should we start with that kick drum coming from the ice? I heard a sound, before." 94->18 95 You: Shake it off your thumb and throw it in the wind. 232 Interfacing: Au revoir, sticker! 95->232 96 Kim Kitsuragi: "Do you think our suspect is hiding inside?" He raises his sight to the darkened windows overhead. 96->80 153 You: "I do." 96->153 157 You: "She might be. It's worth checking out anyway." 96->157 97->109 98 Church Doors: CheckItem("key_church_door") 99 CheckItem("key_church_door") 98->99 100 !(CheckItem("key_church_door")) 98->100 212 Church Doors: Variable["church.churchdoor_get_in_the_church_initiated"] 100->212 215 Jump to: [churchdoormainhub] 101->215 103 IsKimHere() 102->103 104 !(IsKimHere()) 102->104 103->61 104->36 105 Church Doors: Variable["TASK.locate_ruby_on_the_coast_done"] 106 Variable["TASK.locate_ruby_on_the_coast_done"] 105->106 107 !(Variable["TASK.locate_ruby_on_the_coast_done"]) 105->107 106->85 107->96 108 Jump to: [churchdoormainhub] 108->168 109->168 110->231 111 Kim Kitsuragi: "I'm not as *sturdy* as you are. I have even less leverage." He doesn't even try to sound convincing. 111->211 113 IsKimHere() 112->113 114 !(IsKimHere()) 112->114 181 Kim Kitsuragi: "Tools break, officer. Try to control yourself." 113->181 196 Physical Instrument: Your muscles do not know. This shouldn't happen. You're sure the wood looked weak. 114->196 115->130 131 You: "Okay, what is *junior delinquency*?" 115->131 116 You: [Leave.] 116->98 117 You: Back up and look at the door. 239 Jump to: [Church Doors: "The doors remain unchanged -- close..."] 117->239 118->75 119 Church Doors: CheckItem("prybar") 120 CheckItem("prybar") 119->120 121 !(CheckItem("prybar")) 119->121 221 yeskimyesprybar 120->221 233 yeskimnoprybar 121->233 122->71 122->175 123 You: Back off. 123->56 124 Church Doors: Variable["ice.tentflap_greeting_done"] 125 Variable["ice.tentflap_greeting_done"] 124->125 126 !(Variable["ice.tentflap_greeting_done"]) 124->126 128 Kim Kitsuragi: He takes a step back. "Maybe we should look for another way in first... The church has seen enough mistreatment." 125->128 126->48 127->168 128->224 129 You: "RAAARRRRRG!" 129->161 130->93 131->65 133 Variable["church.churchdoor_got_sticker"] 132->133 134 !(Variable["church.churchdoor_got_sticker"]) 132->134 165 Interfacing: There's nothing like the sound of a sticker unpeeling. Now it's stuck to your thumb. 133->165 176 Interfacing: Your hands are clammy from the sea air. The piece of sticker keeps slipping away... 134->176 135 Kim Kitsuragi: "People do look to churches for shelter, but an abandoned thing like this... I'm not so sure." 135->51 136 You: (Turn to the lieutenant.) "This is where Mr. Prybar comes in handy." 136->124 137 You: Padlock, padlock, padlock! 137->20 138->111 139 Untitled hub 139->47 162 You: Look at the broken tool in your hand. 139->162 240 You: "I broke the prybar. Where do I get a new one?" (Proceed.) 139->240 140 Esprit de Corps: For example, see how calm I am, although you broke my favourite prybar. 180 Jump to: [Untitled hub] 140->180 141 Church Doors: The carving on the door is blocklike and angular, like the church itself. Two large beams shoot downwards, sinking into the wood before they reach the threshold. 141->117 151 You: Run your hand over a beam. 141->151 142 Jump to: [churchdoormainhub] 142->168 159 Physical Instrument: The pathetic old wood, rusty screws (and one nail) stand no chance against the forces of *leverage*. From deep within, a bellow rips... 143->159 144 Church Doors: IsKimHere() 145 IsKimHere() 144->145 146 !(IsKimHere()) 144->146 217 Church Doors: Variable["ice.tentflap_greeting_done"] 145->217 147 You: Take a closer look at the padlock. 147->184 172 Jump to: [Church Doors: "The doors remain unchanged -- close..."] 148->172 149->53 150->211 152 Church Doors: The surface is smooth from the wind, but moist to the touch. 151->152 152->10 153->135 154 You: "Fuck this!" (Hit the lock.) 154->38 155 Church Doors: The lock clanks against the door, cold and heavy. 155->108 156 modernityunderstood 156->73 156->137 157->158 158->51 186 Church Doors: IsTHCPresent("revacholian_nationhood") 159->186 160->3 161->139 162->16 163->180 164 Jump to: [Church Doors: "This cheap-looking padlock is sturd..."] 164->184 165->8 165->95 166 You: Put the sticker *on* your ledger -- right on the cover! 165->166 166->49 167->94 168->17 168->32 168->44 168->52 168->116 168->147 182 You: Inspect the carpentry. 168->182 220 You: Look at the sticker. 168->220 227 You: Apply some official force on the padlock. 168->227 170 CheckItem("key_church_door") 169->170 171 !(CheckItem("key_church_door")) 169->171 170->84 171->74 235 Church Doors: The doors remain unchanged -- closed with a padlock. 172->235 234 Jump to: [churchdoormainhub] 173->234 174->168 175->164 176->69 176->154 177 You: Gracefully let the lock go. 176->177 177->155 178->41 179 Logic: Thus, it must be made by youths. 179->70 180->139 181->140 182->141 183->22 184->78 185->81 187 IsTHCPresent("revacholian_nationhood") 186->187 188 !(IsTHCPresent("revacholian_nationhood")) 186->188 187->88 188->129 190 Variable["church.churchdoor_have_crowbar_idea"] 189->190 191 !(Variable["church.churchdoor_have_crowbar_idea"]) 189->191 205 Church Doors: IsKimHere() 190->205 191->142 192 Kim Kitsuragi: "But maybe we should circle the building and look for another way in first. The building has seen enough mistreatment." 192->226 193 Church Doors: Variable["TASK.ask_about_ruby_in_village"] 194 Variable["TASK.ask_about_ruby_in_village"] 193->194 195 !(Variable["TASK.ask_about_ruby_in_village"]) 193->195 194->105 195->51 196->180 197->193 198 Church Doors: IsKimHere() 199 IsKimHere() 198->199 200 !(IsKimHere()) 198->200 199->15 200->216 202 Variable["ice.tentflap_greeting_done"] 201->202 203 !(Variable["ice.tentflap_greeting_done"]) 201->203 202->46 203->192 204->168 206 IsKimHere() 205->206 207 !(IsKimHere()) 205->207 206->119 207->142 209 Variable["church.churchdoor_understood_modernity"] 208->209 210 !(Variable["church.churchdoor_understood_modernity"]) 208->210 209->156 210->179 211->235 213 Variable["church.churchdoor_get_in_the_church_initiated"] 212->213 214 !(Variable["church.churchdoor_get_in_the_church_initiated"]) 212->214 214->144 215->168 216->12 218 Variable["ice.tentflap_greeting_done"] 217->218 219 !(Variable["ice.tentflap_greeting_done"]) 217->219 219->76 220->30 221->123 221->136 222->27 223->198 224->7 225->55 226->58 228 You: Variable["church.churchdoor_open_crowbar"] 227->228 229 Variable["church.churchdoor_open_crowbar"] 228->229 230 !(Variable["church.churchdoor_open_crowbar"]) 228->230 229->23 230->23 231->168 232->109 233->57 233->123 234->168 235->168 236 Church Doors: IsKimHere() 237 IsKimHere() 236->237 238 !(IsKimHere()) 236->238 237->31 238->42 239->235 240->236