KIM SWITCH FORTRESS ACCIDENT - 936
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fortress accident what's going on hub
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Kim Kitsuragi: "Then there's the Game Master Frequency that listens in on the smaller call-in stations. I think that was supposed to coordinate the stories. Functioning as a master of ceremonies of sorts."
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Electrochemistry: His fascination has swept aside other concerns for the moment. He's a little *hooked*.
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Kim Kitsuragi: "Okay," he concludes. "Let's keep moving."
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You: "I don't know, I'm not an artist."
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Kim Kitsuragi: "Okay, well, *I* think..." The lieutenant takes a step back, steepling his hands.
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You: "What do you think happened to the company?"
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Kim Kitsuragi: "No idea... They stopped filling out the schedule on the chalkboard."
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You: "They were insane if they thought they could do this."
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Kim Kitsuragi: "Yes -- especially in here." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor in front of your feet.
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You: "You're right, this isn't just a pen-and-paper role-playing game. They were trying to make it on *radiocomputers*."
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Kim Kitsuragi: "Precisely!" He agrees. "It's absolutely mad -- an *automated* role-playing game."
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Interfacing: Like he's ready to lay out a fine theory, crafted together like a puzzle box.
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Kim Kitsuragi: "It looks like one of those popular pen-and-paper role-playing games -- only these people were trying to *automate* it. Make it work on *radiocomputers*."
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Kim Kitsuragi: "It looks like one of those popular pen-and-paper role-playing games -- only these people were trying to *automate* it. Make it work on *radiocomputers*."
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Esprit de Corps: Utter madness, he thinks -- as a compliment.
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You: "Someone tried to exorcise *the curse* using technology?"
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Kim Kitsuragi: "No, that's not it. *I* think..." The lieutenant takes a step back, steepling his hands.
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You: "It's obvious -- this is what remains of Soona's radio game studio, Fortress Accident."
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Kim Kitsuragi: "Yes, I got that." The lieutenant shifts on his feet. "What I meant was -- what were they trying to achieve with this damn game..."
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You: "And this was a role-playing game?"
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Kim Kitsuragi: "Indeed. Those *welkins* are a dead giveaway." He points to the chalkboard. "Role-playing people love that stuff. The world looks like a modified version of the Wirrâl boardgame... with heat death thrown in."
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Jump to: [game hub]
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Interfacing: Like he's ready to lay out a fine theory, crafted together like a puzzle box.
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Interfacing: Coordinating so many games would take a whole switchboard of people, possibly divided into sub-frequencies.
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Rhetoric: *Not* in Revachol West, among the ruins.
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Kim Kitsuragi: "But I don't think *anyone* has attempted to create an *interisolary* game before. We just don't have the technology."
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Kim Kitsuragi: "I don't think so. I think they genuinely believed..." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor.
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You: "Looks like an undercover counterintelligence programme."
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You: "It's just a failed business. The only question is -- what the hell were they making?"
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You: "No time. Let's move." [Leave.]
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You: "Has anyone ever done this before?"
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Kim Kitsuragi: "Not to my knowledge. They make automated games in Graad, Messina, Königstein... You know, places with industry."
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Esprit de Corps: And I don't use the *mad* lightly, he thinks.
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Esprit de Corps: Utter madness, he thinks -- as a compliment.
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game hub
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Kim Kitsuragi: "Yes, that *is* the question..." The lieutenant takes a step back, steepling his hands.
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Empathy: He has respect -- and curiosity -- for this failed endeavour.
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Conceptualization: He's right. This wasn't your grandma's game studio, this is something else.
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Kim Kitsuragi: "And by 'these people' I mean people in Soona's radio game company -- Fortress Accident."
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Kim Kitsuragi: "What were their ambitions? Because this here looks rather *advanced*."
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You: "How were they planning to do that?"
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Kim Kitsuragi: "Through call-in stations." He nods at the fireplace. "None of the players have to be physically present... Anyone in the world can participate in the game, as long as they have a two-way radio."
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Kim Kitsuragi: "Indeed. It's ambitious. And *untethered* from reality, but..." The lieutenant tilts his head, thinking.
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You: "The curse got them, I see no other explanation."
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You: "Do we have any *money*? Let's give them more money so they can finish it and make it even bigger."
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You: "It was just a play to cheat money out of their investor's pockets."
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You: "The world is cold and lonely. This would keep it company. Let's *finish* it."
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Variable["doomed.kimswitch_fortress_concept"]
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Variable["doomed.kimswitch_fortress_concept"]
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!(Variable["doomed.kimswitch_fortress_concept"])
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Conceptualization: This is *way* above your tiny little policeman head.
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Jump to: [game hub]
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Kim Kitsuragi: A half-smile breaks out on his face. "It's too late for that, I'm afraid," he says, looking around the derelict room. The pipes howl and a rat crosses the floor.
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You: "Wow." (Conclude.)
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Conceptualization: Super cool! Someone should give them millions of reál *immediately*. This game is too good to be left unfinished.
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Kim Kitsuragi: "Ah yes, the *doom* of bad business practices..." The lieutenant looks around the derelict room. The pipes howl and a rat crosses the floor.
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Variable["church.soona_greeting_done"]
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Jump to: [game hub]
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Variable["church.soona_greeting_done"]
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!(Variable["church.soona_greeting_done"])
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Kim Kitsuragi: "Got you."
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Kim Kitsuragi: "What do you think is going on here with the radiocomputer, chalkboard, and fireplace?"
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