WHIRLING F1 STEEL DOOR - 544

G 0 START 1 input 0->1 90 Blue door: You see a heavy steel door with a prominent dimple lock. It's painted blue. 1->90 2 Blue door: Variable["whirling.steel_door_inland_haunted_ages"] 3 Variable["whirling.steel_door_inland_haunted_ages"] 2->3 4 !(Variable["whirling.steel_door_inland_haunted_ages"]) 2->4 10 Perception (Smell): No. Smells like engine grease and cut wood. A workshop. 3->10 33 Perception (Smell): The darkness before you smells like engine grease and cut wood... 4->33 5 Kim Kitsuragi: "There must be a key somewhere," the lieutenant says. "Probably somewhere in the Whirling? It's not *too* important. We can get in and out using the roof door." 28 Jump to: [steeldoorhub] 5->28 6 Blue door: The door stands silent, unmoved by your words. You still feel like you should look into it if you get the chance... 8 You: "There was a winch outside, on the roof. Like that of a small *elevator*." 73 Kim Kitsuragi: "Hmm... Well, if there was a *winch*, I suppose we could look into it. As a... side-investigation." 8->73 9 Jump to: [steeldoorhub] 56 steeldoorhub 9->56 11 You: "This door is *connected* to the one upstairs. But how do we get through?" 49 Blue door: CheckItem("key_workshop_spare") 11->49 12 Blue door: Variable["whirling.bluedoor_inland_blue"] 13 Variable["whirling.bluedoor_inland_blue"] 12->13 14 !(Variable["whirling.bluedoor_inland_blue"]) 12->14 46 Blue door: Variable["whirling.barreddoor_kick_down_success"] == true 13->46 80 Inland Empire: You immediately feel *drawn* to the colour. Blue is for mystery. 14->80 15 Blue door: Variable["whirling.steel_door_physint_a_challenge"] 16 Variable["whirling.steel_door_physint_a_challenge"] 15->16 17 !(Variable["whirling.steel_door_physint_a_challenge"]) 15->17 20 You: No, it's not. 16->20 43 You: Pull on the door -- hard. 16->43 59 Jump to: [steeldoorhub] 17->59 18 Blue door: The steel doesn't even tremble. 44 You: Put your weight into it. 18->44 68 You: Give up. 18->68 19 Kim Kitsuragi: "So do I." The lieutenant touches the lock. "It's locked -- and sturdy. The paint job looks old. From *before* the cafeteria." 93 Kim Kitsuragi: "We're not getting past it without a key. We should ask the bartender..." He corrects himself. "The cafeteria manager." 19->93 102 Blue door: You're right. The door looks positively *immutable*. You could never get it open using force. 20->102 21 You: "The door and the main investigation will merge into a *stereo*-investigation." 70 Kim Kitsuragi: "If you say so." He looks at the door, then you. "Garte is the person to ask about this -- the cafeteria manager." 21->70 22 Blue door: Variable["TASK.enter_the_mysterious_door_done"] == true 23 Variable["TASK.enter_the_mysterious_door_done"] == true 22->23 24 !(Variable["TASK.enter_the_mysterious_door_done"] == true) 22->24 79 Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks. 23->79 94 Blue door: Variable["TASK.investigate_mysterious_door"] == false 24->94 25 You: Try the 'Workshop Spare' key on the door. 34 Blue door: Variable["apt.master_investigator_doors_opened"] >=3 25->34 26 Interfacing: The winch, outside, in the back yard. Remember? No? Your *fingers* do! 106 whyhub 26->106 27 Kim Kitsuragi: "It's hardly worth a *title*..." He looks at the door, then you. "Anyway, Garte is the person to ask about this -- the cafeteria manager." 27->9 28->56 29 Blue door: Variable["auto.visited_pinball_room"]  or  Variable["auto.visited_pinball_workshop"] 30 Variable["auto.visited_pinball_room"]  or  Variable["auto.visited_pinball_workshop"] 29->30 31 !(Variable["auto.visited_pinball_room"]  or  Variable["auto.visited_pinball_workshop"]) 29->31 101 Inland Empire: Dust rises before you like mist. A tomb? Haunted by regal spirits from distant ages... 31->101 32 Kim Kitsuragi: "Hardly." He looks at the door, then you. "Anyway, Garte is the person to ask about this -- the cafeteria manager." 32->9 35 Variable["apt.master_investigator_doors_opened"] >=3 34->35 36 !(Variable["apt.master_investigator_doors_opened"] >=3) 34->36 91 Blue door: SetVariableValue("character.trigger_master_investigator_thought", true) --[[ Variable[ ]] 35->91 36->22 37 Empathy: He's not bothered by your eccentricity. He seems genuinely intrigued himself. 75 Conceptualization: It's hardly a side-investigation. You already have a name for it. 37->75 38 You: "No, the door is a *mega-investigation*." "No, the door is a *mega*-investigation. I'm calling it... Behind the Blue Door." 87 Blue door: Variable["whirling.steel_door_conceptualization_named_investigation"] == false 38->87 39 Kim Kitsuragi: "Hmm... Yes, I suppose it's worth seeing if we can get in. Just to be thorough. As a... side-investigation." 39->75 40 You: [Leave.] 41 Blue door: Your words fail to even echo against the door's implacable steel. 66 Jump to: [steeldoorhub] 41->66 42 Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks. 42->29 43->18 71 Blue door: Now you're hanging from the handle. The door remains immobile. 44->71 45 Physical Instrument: A challenge! 45->15 47 Variable["whirling.barreddoor_kick_down_success"] == true 46->47 48 !(Variable["whirling.barreddoor_kick_down_success"] == true) 46->48 47->56 82 Blue door: Variable["whirling.barreddoor_greeting_done"] 48->82 50 CheckItem("key_workshop_spare") 49->50 51 !(CheckItem("key_workshop_spare")) 49->51 111 Kim Kitsuragi: "Have you tried using the key?" The lieutenant nods toward the lock. "I suspect that will work." 50->111 51->5 52 Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks. 52->29 53 You: Touch the door. 67 Blue door: The cobalt blue surface feels rough to touch. The stainless steel door is flush with its frame on every side. 53->67 54 Kim Kitsuragi: "You do?" The lieutenant regards you with patient scepticism. "It's a door in the back of the kitchen. Why do you care where it leads?" 108 Blue door: Variable["yard.orb_winch_seen"] 54->108 55 You: "Yes, a mini side-investigation." 69 Kim Kitsuragi: He looks at you, then at the door. "Garte is the person to ask about this -- the cafeteria manager." 55->69 56->11 56->25 56->40 56->53 57 You: "I wonder where this door leads." 56->57 78 You: "I'll be back, door. Mark my words." [Leave.] 56->78 81 You: Try to push on the door. 56->81 98 Blue door: Variable["whirling.barreddoor_not_unimportant"] 57->98 58 You: "Out of duty. We may find something pertinent to the investigation." 58->39 59->56 60 Kim Kitsuragi: "Eccentric. But okay, I suppose we could look into it. As a... side-investigation." 60->37 61 You: "You're right. It's not important. Let's go." 61->6 62 Blue door: The door stands silent, unmoved by your words. 63 Jump to: [steeldoorhub] 63->56 64 Visual Calculus: It could be connected to the barred door upstairs. 64->56 65 Blue door: The door does not budge. 65->45 66->56 92 Interfacing: Old cobalt paint. Rough on the fingers. Forty, fifty years since this was painted, maybe? 67->92 68->102 69->9 70->9 97 Physical Instrument: Okay -- it was a *challenge* and you failed. What now, loser? 71->97 72 You: "I am drawn to its cobalt blue." 74 Kim Kitsuragi: "It *is* quite pretty. I suppose we could look into it. As a... side-investigation." 72->74 73->75 74->75 77 Untitled hub 75->77 76 Jump to: [steeldoorhub] 76->56 77->21 77->38 77->55 78->62 79->29 80->46 81->65 83 Variable["whirling.barreddoor_greeting_done"] 82->83 84 !(Variable["whirling.barreddoor_greeting_done"]) 82->84 83->64 84->56 85 Visual Calculus: It leads to a side-building, adjacent to this one. The old building next to this, half ruined. Whatever is behind it must be older. 86 Jump to: [steeldoorhub] 85->86 86->56 88 Variable["whirling.steel_door_conceptualization_named_investigation"] == false 87->88 89 !(Variable["whirling.steel_door_conceptualization_named_investigation"] == false) 87->89 88->32 89->27 90->12 91->22 92->85 93->76 95 Variable["TASK.investigate_mysterious_door"] == false 94->95 96 !(Variable["TASK.investigate_mysterious_door"] == false) 94->96 95->52 96->42 97->63 99 Variable["whirling.barreddoor_not_unimportant"] 98->99 100 !(Variable["whirling.barreddoor_not_unimportant"]) 98->100 99->19 103 Blue door: IsKimHere() 100->103 101->2 102->63 104 IsKimHere() 103->104 105 !(IsKimHere()) 103->105 104->54 105->41 106->8 106->58 106->61 106->72 107 You: "It's part of the Whirling-in-Rags. There's something *about* this place that makes me want to know." 106->107 107->60 109 Variable["yard.orb_winch_seen"] 108->109 110 !(Variable["yard.orb_winch_seen"]) 108->110 109->26 110->106 111->28