WHIRLING F1 STEEL DOOR - 544
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START
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input
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90
Blue door: You see a heavy steel door with a prominent dimple lock. It's painted blue.
1->90
2
Blue door: Variable["whirling.steel_door_inland_haunted_ages"]
3
Variable["whirling.steel_door_inland_haunted_ages"]
2->3
4
!(Variable["whirling.steel_door_inland_haunted_ages"])
2->4
10
Perception (Smell): No. Smells like engine grease and cut wood. A workshop.
3->10
33
Perception (Smell): The darkness before you smells like engine grease and cut wood...
4->33
5
Kim Kitsuragi: "There must be a key somewhere," the lieutenant says. "Probably somewhere in the Whirling? It's not *too* important. We can get in and out using the roof door."
28
Jump to: [steeldoorhub]
5->28
6
Blue door: The door stands silent, unmoved by your words. You still feel like you should look into it if you get the chance...
8
You: "There was a winch outside, on the roof. Like that of a small *elevator*."
73
Kim Kitsuragi: "Hmm... Well, if there was a *winch*, I suppose we could look into it. As a... side-investigation."
8->73
9
Jump to: [steeldoorhub]
56
steeldoorhub
9->56
11
You: "This door is *connected* to the one upstairs. But how do we get through?"
49
Blue door: CheckItem("key_workshop_spare")
11->49
12
Blue door: Variable["whirling.bluedoor_inland_blue"]
13
Variable["whirling.bluedoor_inland_blue"]
12->13
14
!(Variable["whirling.bluedoor_inland_blue"])
12->14
46
Blue door: Variable["whirling.barreddoor_kick_down_success"] == true
13->46
80
Inland Empire: You immediately feel *drawn* to the colour. Blue is for mystery.
14->80
15
Blue door: Variable["whirling.steel_door_physint_a_challenge"]
16
Variable["whirling.steel_door_physint_a_challenge"]
15->16
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!(Variable["whirling.steel_door_physint_a_challenge"])
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20
You: No, it's not.
16->20
43
You: Pull on the door -- hard.
16->43
59
Jump to: [steeldoorhub]
17->59
18
Blue door: The steel doesn't even tremble.
44
You: Put your weight into it.
18->44
68
You: Give up.
18->68
19
Kim Kitsuragi: "So do I." The lieutenant touches the lock. "It's locked -- and sturdy. The paint job looks old. From *before* the cafeteria."
93
Kim Kitsuragi: "We're not getting past it without a key. We should ask the bartender..." He corrects himself. "The cafeteria manager."
19->93
102
Blue door: You're right. The door looks positively *immutable*. You could never get it open using force.
20->102
21
You: "The door and the main investigation will merge into a *stereo*-investigation."
70
Kim Kitsuragi: "If you say so." He looks at the door, then you. "Garte is the person to ask about this -- the cafeteria manager."
21->70
22
Blue door: Variable["TASK.enter_the_mysterious_door_done"] == true
23
Variable["TASK.enter_the_mysterious_door_done"] == true
22->23
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!(Variable["TASK.enter_the_mysterious_door_done"] == true)
22->24
79
Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks.
23->79
94
Blue door: Variable["TASK.investigate_mysterious_door"] == false
24->94
25
You: Try the 'Workshop Spare' key on the door.
34
Blue door: Variable["apt.master_investigator_doors_opened"] >=3
25->34
26
Interfacing: The winch, outside, in the back yard. Remember? No? Your *fingers* do!
106
whyhub
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Kim Kitsuragi: "It's hardly worth a *title*..." He looks at the door, then you. "Anyway, Garte is the person to ask about this -- the cafeteria manager."
27->9
28->56
29
Blue door: Variable["auto.visited_pinball_room"] or Variable["auto.visited_pinball_workshop"]
30
Variable["auto.visited_pinball_room"] or Variable["auto.visited_pinball_workshop"]
29->30
31
!(Variable["auto.visited_pinball_room"] or Variable["auto.visited_pinball_workshop"])
29->31
101
Inland Empire: Dust rises before you like mist. A tomb? Haunted by regal spirits from distant ages...
31->101
32
Kim Kitsuragi: "Hardly." He looks at the door, then you. "Anyway, Garte is the person to ask about this -- the cafeteria manager."
32->9
35
Variable["apt.master_investigator_doors_opened"] >=3
34->35
36
!(Variable["apt.master_investigator_doors_opened"] >=3)
34->36
91
Blue door: SetVariableValue("character.trigger_master_investigator_thought", true) --[[ Variable[ ]]
35->91
36->22
37
Empathy: He's not bothered by your eccentricity. He seems genuinely intrigued himself.
75
Conceptualization: It's hardly a side-investigation. You already have a name for it.
37->75
38
You: "No, the door is a *mega-investigation*."
"No, the door is a *mega*-investigation. I'm calling it... Behind the Blue Door."
87
Blue door: Variable["whirling.steel_door_conceptualization_named_investigation"] == false
38->87
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Kim Kitsuragi: "Hmm... Yes, I suppose it's worth seeing if we can get in. Just to be thorough. As a... side-investigation."
39->75
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You: [Leave.]
41
Blue door: Your words fail to even echo against the door's implacable steel.
66
Jump to: [steeldoorhub]
41->66
42
Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks.
42->29
43->18
71
Blue door: Now you're hanging from the handle. The door remains immobile.
44->71
45
Physical Instrument: A challenge!
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47
Variable["whirling.barreddoor_kick_down_success"] == true
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!(Variable["whirling.barreddoor_kick_down_success"] == true)
46->48
47->56
82
Blue door: Variable["whirling.barreddoor_greeting_done"]
48->82
50
CheckItem("key_workshop_spare")
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51
!(CheckItem("key_workshop_spare"))
49->51
111
Kim Kitsuragi: "Have you tried using the key?" The lieutenant nods toward the lock. "I suspect that will work."
50->111
51->5
52
Blue door: The key fits the dimple lock. It takes a bit of effort to turn it after all these years, but then -- the lock clicks.
52->29
53
You: Touch the door.
67
Blue door: The cobalt blue surface feels rough to touch. The stainless steel door is flush with its frame on every side.
53->67
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Kim Kitsuragi: "You do?" The lieutenant regards you with patient scepticism. "It's a door in the back of the kitchen. Why do you care where it leads?"
108
Blue door: Variable["yard.orb_winch_seen"]
54->108
55
You: "Yes, a mini side-investigation."
69
Kim Kitsuragi: He looks at you, then at the door. "Garte is the person to ask about this -- the cafeteria manager."
55->69
56->11
56->25
56->40
56->53
57
You: "I wonder where this door leads."
56->57
78
You: "I'll be back, door. Mark my words." [Leave.]
56->78
81
You: Try to push on the door.
56->81
98
Blue door: Variable["whirling.barreddoor_not_unimportant"]
57->98
58
You: "Out of duty. We may find something pertinent to the investigation."
58->39
59->56
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Kim Kitsuragi: "Eccentric. But okay, I suppose we could look into it. As a... side-investigation."
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You: "You're right. It's not important. Let's go."
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Blue door: The door stands silent, unmoved by your words.
63
Jump to: [steeldoorhub]
63->56
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Visual Calculus: It could be connected to the barred door upstairs.
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65
Blue door: The door does not budge.
65->45
66->56
92
Interfacing: Old cobalt paint. Rough on the fingers. Forty, fifty years since this was painted, maybe?
67->92
68->102
69->9
70->9
97
Physical Instrument: Okay -- it was a *challenge* and you failed. What now, loser?
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You: "I am drawn to its cobalt blue."
74
Kim Kitsuragi: "It *is* quite pretty. I suppose we could look into it. As a... side-investigation."
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73->75
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77
Untitled hub
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Jump to: [steeldoorhub]
76->56
77->21
77->38
77->55
78->62
79->29
80->46
81->65
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Variable["whirling.barreddoor_greeting_done"]
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!(Variable["whirling.barreddoor_greeting_done"])
82->84
83->64
84->56
85
Visual Calculus: It leads to a side-building, adjacent to this one. The old building next to this, half ruined. Whatever is behind it must be older.
86
Jump to: [steeldoorhub]
85->86
86->56
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Variable["whirling.steel_door_conceptualization_named_investigation"] == false
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!(Variable["whirling.steel_door_conceptualization_named_investigation"] == false)
87->89
88->32
89->27
90->12
91->22
92->85
93->76
95
Variable["TASK.investigate_mysterious_door"] == false
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!(Variable["TASK.investigate_mysterious_door"] == false)
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96->42
97->63
99
Variable["whirling.barreddoor_not_unimportant"]
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!(Variable["whirling.barreddoor_not_unimportant"])
98->100
99->19
103
Blue door: IsKimHere()
100->103
101->2
102->63
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IsKimHere()
103->104
105
!(IsKimHere())
103->105
104->54
105->41
106->8
106->58
106->61
106->72
107
You: "It's part of the Whirling-in-Rags. There's something *about* this place that makes me want to know."
106->107
107->60
109
Variable["yard.orb_winch_seen"]
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!(Variable["yard.orb_winch_seen"])
108->110
109->26
110->106
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