YARD HANGED MAN BOOTS - 962
Your browser does not support the audio element.
Audio file not found. Please check the URL.
G
0
START
1
input
0->1
46
IsKimHere()
1->46
2
The Hanged Man: It feels like the leg is going to come off along with the boot, but you are able to get the boot to move a centimetre or two.
42
Variable["yard.hanged_boots_right"] and Variable["yard.hanged_boots_left"]
2->42
3
Ice Bear Fridge: Whatever you're planning to do, you need to do it before you catch pneumonia in the cold draft coming from deep inside the fridge.
12
pulling_hub
3->12
4
The Hanged Man: Something cracks in the left leg -- it really is about to come off. The leg, I mean. Not the boot.
38
Visual Calculus: You may want to slow down. Don't tear into it like that.
4->38
5
Cunoesse: "Look -- he's skinning the fucker up good. *Puukko* style."
63
Cuno: "Hell. Keep at it, pig!"
5->63
6
The Hanged Man: Before you can grab hold of the boot, you hear a voice coming out of the dead man's mouth. It's the voice of Lieutenant Kim Kitsuragi, telling you to stop whatever you're doing.
58
The Hanged Man: You're sabotaging the crime scene, and yet you haven't even finished the field autopsy. Come back later when you're done with the investigation.
6->58
7
Cuno: "Whoah. Cuno's little *sneak-pig's* back for the booty... "
56
Cunoesse: "Yeah, fuck it to pieces for us. Liar cop!"
7->56
8
Variable["doomed.fridge_corpse_in_fridge"]
9
Variable["doomed.fridge_corpse_in_fridge"]
8->9
10
!(Variable["doomed.fridge_corpse_in_fridge"])
8->10
55
Jump to: [ICE BEAR FRIDGE MAIN HUB]
9->55
50
Jump to: [autopsy hub]
10->50
11
The Hanged Man: It's heavier than you'd think. You're forced to drop it back down immediately. The corpse lands on the ground with a nauseating thud, looking even sadder than before.
21
Physical Instrument: Damn, you're out of shape... In your defence, the corpse *was* quite slippery.
11->21
40
You: Pull on the right boot.
12->40
66
You: Pull on the left boot.
12->66
13
Variable["doomed.fridge_corpse_in_fridge"]
14
Variable["doomed.fridge_corpse_in_fridge"]
13->14
15
!(Variable["doomed.fridge_corpse_in_fridge"])
13->15
14->3
15->7
16
Jump to: [autopsy hub]
710635
JUMP OUT to YARD / HANGED MAN AUTOPSY
16->710635
17
Kim Kitsuragi: "I thought we decided to leave it to Processing." The lieutenant shakes his head. "Let's not turn this into some kind of circus."
52
Interfacing: Damn it, this is turning into some sort of mega-puzzle.
17->52
18
Jump to: [autopsy hub]
18->710635
19
You: Take stock of the damage.
59
Variable["doomed.fridge_corpse_in_fridge"]
19->59
20
getting_boots_hub
28
You: Step on the corpse as you pull on the boots.
20->28
36
You: Pick up the body and try to shake the boots off.
20->36
54
You: Try to twist the boots off one by one.
20->54
64
You: Adjust his seating position first.
20->64
21->20
22
Variable["doomed.fridge_corpse_in_fridge"]
23
Variable["doomed.fridge_corpse_in_fridge"]
22->23
24
!(Variable["doomed.fridge_corpse_in_fridge"])
22->24
39
Jump to: [ICE BEAR FRIDGE MAIN HUB]
23->39
24->18
26
Perception (Smell): Yes. These absolutely need to be washed before. The stink is incredible.
45
Reaction Speed: Didn't the Whirling have a kitchen?
26->45
27
The Hanged Man: The body is reluctant to let go of the boots -- as though they were its last bit of dignity.
65
Physical Instrument: You're going to need to summon all your strength for this undertaking.
27->65
28->4
29
Variable["doomed.fridge_corpse_in_fridge"]
30
Variable["doomed.fridge_corpse_in_fridge"]
29->30
31
!(Variable["doomed.fridge_corpse_in_fridge"])
29->31
30->19
31->5
32
Empathy: See? The corpse doesn't care if you try to take his boots. He doesn't need them. He's probably *glad* to get rid of them.
32->20
33
Variable["TASK.perform_field_autopsy_done"]
34
Variable["TASK.perform_field_autopsy_done"]
33->34
35
!(Variable["TASK.perform_field_autopsy_done"])
33->35
34->27
35->6
36->11
37
The Hanged Man: Not good. Let's pin this on the bear -- the ice bear tore up his legs with its claws. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly.
67
Perception (Smell): Yes. These absolutely need to be washed before. The stink is incredible.
37->67
38->20
4640194
JUMP OUT to DOOMED / ICE BEAR FRIDGE
39->4640194
53
The Hanged Man: It's not completely useless. You're able to reveal a little more of the putrid polymer sock beneath the boot.
40->53
41
Logic: Okay, so you can *sneak* out of your room maybe, after he's gone asleep...
41->8
43
Variable["yard.hanged_boots_right"] and Variable["yard.hanged_boots_left"]
42->43
44
!(Variable["yard.hanged_boots_right"] and Variable["yard.hanged_boots_left"])
42->44
57
Interfacing: Just relax. This is easy. This is *happening*.
43->57
69
Jump to: [pulling_hub]
44->69
45->16
47
IsKimHere()
46->47
48
!(IsKimHere())
46->48
47->17
48->33
49
Inland Empire: Is that an accusatory glance he gave you? No... no, he's cool.
49->20
50->710635
51
Jump to: [ICE BEAR FRIDGE MAIN HUB]
51->4640194
52->41
53->42
68
The Hanged Man: This is the right method. It takes some time, but eventually the boots come off -- with nasty slices of polymer sock stuck to even bigger pieces of skin and rotting flesh.
54->68
55->4640194
56->12
57->32
58->22
60
Variable["doomed.fridge_corpse_in_fridge"]
59->60
61
!(Variable["doomed.fridge_corpse_in_fridge"])
59->61
60->37
71
The Hanged Man: The legs look like they've been clawed at by wild animals. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly.
61->71
62
Reaction Speed: Didn't the Whirling have a kitchen?
62->51
63->19
70
The Hanged Man: He's too heavy to move by yourself -- a great mass of dead muscles, with hoarfrost covering his milky eyes.
64->70
65->13
66->2
67->62
68->29
69->12
70->49
71->26