YARD HANGED MAN BOOTS - 962

G 0 START 1 input 0->1 46 IsKimHere() 1->46 2 The Hanged Man: It feels like the leg is going to come off along with the boot, but you are able to get the boot to move a centimetre or two. 42 Variable["yard.hanged_boots_right"]  and  Variable["yard.hanged_boots_left"] 2->42 3 Ice Bear Fridge: Whatever you're planning to do, you need to do it before you catch pneumonia in the cold draft coming from deep inside the fridge. 12 pulling_hub 3->12 4 The Hanged Man: Something cracks in the left leg -- it really is about to come off. The leg, I mean. Not the boot. 38 Visual Calculus: You may want to slow down. Don't tear into it like that. 4->38 5 Cunoesse: "Look -- he's skinning the fucker up good. *Puukko* style." 63 Cuno: "Hell. Keep at it, pig!" 5->63 6 The Hanged Man: Before you can grab hold of the boot, you hear a voice coming out of the dead man's mouth. It's the voice of Lieutenant Kim Kitsuragi, telling you to stop whatever you're doing. 58 The Hanged Man: You're sabotaging the crime scene, and yet you haven't even finished the field autopsy. Come back later when you're done with the investigation. 6->58 7 Cuno: "Whoah. Cuno's little *sneak-pig's* back for the booty... " 56 Cunoesse: "Yeah, fuck it to pieces for us. Liar cop!" 7->56 8 Variable["doomed.fridge_corpse_in_fridge"] 9 Variable["doomed.fridge_corpse_in_fridge"] 8->9 10 !(Variable["doomed.fridge_corpse_in_fridge"]) 8->10 55 Jump to: [ICE BEAR FRIDGE MAIN HUB] 9->55 50 Jump to: [autopsy hub] 10->50 11 The Hanged Man: It's heavier than you'd think. You're forced to drop it back down immediately. The corpse lands on the ground with a nauseating thud, looking even sadder than before. 21 Physical Instrument: Damn, you're out of shape... In your defence, the corpse *was* quite slippery. 11->21 40 You: Pull on the right boot. 12->40 66 You: Pull on the left boot. 12->66 13 Variable["doomed.fridge_corpse_in_fridge"] 14 Variable["doomed.fridge_corpse_in_fridge"] 13->14 15 !(Variable["doomed.fridge_corpse_in_fridge"]) 13->15 14->3 15->7 16 Jump to: [autopsy hub] 710635 JUMP OUT to YARD / HANGED MAN AUTOPSY 16->710635 17 Kim Kitsuragi: "I thought we decided to leave it to Processing." The lieutenant shakes his head. "Let's not turn this into some kind of circus." 52 Interfacing: Damn it, this is turning into some sort of mega-puzzle. 17->52 18 Jump to: [autopsy hub] 18->710635 19 You: Take stock of the damage. 59 Variable["doomed.fridge_corpse_in_fridge"] 19->59 20 getting_boots_hub 28 You: Step on the corpse as you pull on the boots. 20->28 36 You: Pick up the body and try to shake the boots off. 20->36 54 You: Try to twist the boots off one by one. 20->54 64 You: Adjust his seating position first. 20->64 21->20 22 Variable["doomed.fridge_corpse_in_fridge"] 23 Variable["doomed.fridge_corpse_in_fridge"] 22->23 24 !(Variable["doomed.fridge_corpse_in_fridge"]) 22->24 39 Jump to: [ICE BEAR FRIDGE MAIN HUB] 23->39 24->18 26 Perception (Smell): Yes. These absolutely need to be washed before. The stink is incredible. 45 Reaction Speed: Didn't the Whirling have a kitchen? 26->45 27 The Hanged Man: The body is reluctant to let go of the boots -- as though they were its last bit of dignity. 65 Physical Instrument: You're going to need to summon all your strength for this undertaking. 27->65 28->4 29 Variable["doomed.fridge_corpse_in_fridge"] 30 Variable["doomed.fridge_corpse_in_fridge"] 29->30 31 !(Variable["doomed.fridge_corpse_in_fridge"]) 29->31 30->19 31->5 32 Empathy: See? The corpse doesn't care if you try to take his boots. He doesn't need them. He's probably *glad* to get rid of them. 32->20 33 Variable["TASK.perform_field_autopsy_done"] 34 Variable["TASK.perform_field_autopsy_done"] 33->34 35 !(Variable["TASK.perform_field_autopsy_done"]) 33->35 34->27 35->6 36->11 37 The Hanged Man: Not good. Let's pin this on the bear -- the ice bear tore up his legs with its claws. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly. 67 Perception (Smell): Yes. These absolutely need to be washed before. The stink is incredible. 37->67 38->20 4640194 JUMP OUT to DOOMED / ICE BEAR FRIDGE 39->4640194 53 The Hanged Man: It's not completely useless. You're able to reveal a little more of the putrid polymer sock beneath the boot. 40->53 41 Logic: Okay, so you can *sneak* out of your room maybe, after he's gone asleep... 41->8 43 Variable["yard.hanged_boots_right"]  and  Variable["yard.hanged_boots_left"] 42->43 44 !(Variable["yard.hanged_boots_right"]  and  Variable["yard.hanged_boots_left"]) 42->44 57 Interfacing: Just relax. This is easy. This is *happening*. 43->57 69 Jump to: [pulling_hub] 44->69 45->16 47 IsKimHere() 46->47 48 !(IsKimHere()) 46->48 47->17 48->33 49 Inland Empire: Is that an accusatory glance he gave you? No... no, he's cool. 49->20 50->710635 51 Jump to: [ICE BEAR FRIDGE MAIN HUB] 51->4640194 52->41 53->42 68 The Hanged Man: This is the right method. It takes some time, but eventually the boots come off -- with nasty slices of polymer sock stuck to even bigger pieces of skin and rotting flesh. 54->68 55->4640194 56->12 57->32 58->22 60 Variable["doomed.fridge_corpse_in_fridge"] 59->60 61 !(Variable["doomed.fridge_corpse_in_fridge"]) 59->61 60->37 71 The Hanged Man: The legs look like they've been clawed at by wild animals. As for the boots -- you can't possibly do anything with them until you have cleaned and *disinfected* them thoroughly. 61->71 62 Reaction Speed: Didn't the Whirling have a kitchen? 62->51 63->19 70 The Hanged Man: He's too heavy to move by yourself -- a great mass of dead muscles, with hoarfrost covering his milky eyes. 64->70 65->13 66->2 67->62 68->29 69->12 70->49 71->26