YARD PILE OF ETERNITE - 603
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Pile of Eternite: An inconspicuous pile of the roofing material, eternite.
The pile of eternite looks stranger now that Cuno told you about his... pad.
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Pile of Eternite: Variable["yard.shack_strange_feeling"]
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Variable["yard.shack_strange_feeling"]
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!(Variable["yard.shack_strange_feeling"])
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Perception (Sight): It reveals no secrets at this time.
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Conceptualization: Rhythmic pattern -- calms your mind. Mammals like this stuff.
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You: What feeling?
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Inland Empire: Hard to say, it's gone now. Feelings pass, you see. Especially the small ones.
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Pile of Eternite: Variable["yard.shack_ency_eternite_dump"]
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Variable["yard.shack_ency_eternite_dump"]
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!(Variable["yard.shack_ency_eternite_dump"])
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Jump to: [real eternite]
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Encyclopedia: Glad you asked. When junior researcher Õlari Taal invented eternite in the Värtna Polytechnic Institute, some thirty odd years ago, he thought it would last forever -- hence the name eternite. Sadly the only lasting thing turned out to be the material's highly carcinogenic effect.
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You: [Leave.]
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real eternite
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Perception (Sight): There it is! You see a shabby little door.
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Pile of Eternite: IsKimHere()
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Jump to: [real eternite]
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You: Why am I looking at this pile of the roofing material?
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You: Variable["yard.cuno_shack_white_perc_sight"]
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Variable["yard.cuno_shack_white_perc_sight"]
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!(Variable["yard.cuno_shack_white_perc_sight"])
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Pile of Eternite: Variable["yard.cuno_shack_white_perc_sight"]
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Jump to: [Pile of Eternite: "An inconspicuous pile of the roofin..."]
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Jump to: [real eternite]
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Pile of Eternite: It's nothing. Someone just left some roofing material slanted against an old shack.
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Inland Empire: No, there's more to this. You get this strange *feeling*.
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feeling_strange
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You: Discard the feeling.
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Variable["yard.cuno_shack_white_perc_sight"]
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!(Variable["yard.cuno_shack_white_perc_sight"])
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Perception (Sight): Because there's a secret door hidden behind the panels of eternite. That's why they're *too* orderly.
Because unless Cuno lied, you should just be able to pull the panels aside.
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Perception (Sight): Because it's nice and orderly. Well laid pallet. Easy on the eyes.
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You: Pull the panels aside.
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IsKimHere()
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!(IsKimHere())
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Kim Kitsuragi: "What is this, then? A tool shed?" He peeks inside. "Let's investigate."
"So this is the shack Cuno mentioned... Let's take a look inside, then."
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You: What is this?
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Pile of Eternite: Variable["yard.shack_strange_feeling"]
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Variable["yard.shack_strange_feeling"]
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!(Variable["yard.shack_strange_feeling"])
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