YARD PILE OF ETERNITE - 603

G 0 START 1 input 0->1 10 Pile of Eternite: An inconspicuous pile of the roofing material, eternite. The pile of eternite looks stranger now that Cuno told you about his... pad. 1->10 2 Pile of Eternite: Variable["yard.shack_strange_feeling"] 3 Variable["yard.shack_strange_feeling"] 2->3 4 !(Variable["yard.shack_strange_feeling"]) 2->4 12 Perception (Sight): It reveals no secrets at this time. 3->12 21 Conceptualization: Rhythmic pattern -- calms your mind. Mammals like this stuff. 4->21 5 You: What feeling? 18 Inland Empire: Hard to say, it's gone now. Feelings pass, you see. Especially the small ones. 5->18 6 Pile of Eternite: Variable["yard.shack_ency_eternite_dump"] 7 Variable["yard.shack_ency_eternite_dump"] 6->7 8 !(Variable["yard.shack_ency_eternite_dump"]) 6->8 30 Jump to: [real eternite] 7->30 20 Encyclopedia: Glad you asked. When junior researcher Õlari Taal invented eternite in the Värtna Polytechnic Institute, some thirty odd years ago, he thought it would last forever -- hence the name eternite. Sadly the only lasting thing turned out to be the material's highly carcinogenic effect. 8->20 9 You: [Leave.] 40 real eternite 10->40 11 Perception (Sight): There it is! You see a shabby little door. 27 Pile of Eternite: IsKimHere() 11->27 38 Jump to: [real eternite] 12->38 13 You: Why am I looking at this pile of the roofing material? 14 You: Variable["yard.cuno_shack_white_perc_sight"] 13->14 15 Variable["yard.cuno_shack_white_perc_sight"] 14->15 16 !(Variable["yard.cuno_shack_white_perc_sight"]) 14->16 23 Pile of Eternite: Variable["yard.cuno_shack_white_perc_sight"] 15->23 16->23 17 Jump to: [Pile of Eternite: "An inconspicuous pile of the roofin..."] 17->10 37 Jump to: [real eternite] 18->37 19 Pile of Eternite: It's nothing. Someone just left some roofing material slanted against an old shack. 19->6 20->30 33 Inland Empire: No, there's more to this. You get this strange *feeling*. 21->33 22 feeling_strange 22->5 41 You: Discard the feeling. 22->41 24 Variable["yard.cuno_shack_white_perc_sight"] 23->24 25 !(Variable["yard.cuno_shack_white_perc_sight"]) 23->25 26 Perception (Sight): Because there's a secret door hidden behind the panels of eternite. That's why they're *too* orderly. Because unless Cuno lied, you should just be able to pull the panels aside. 24->26 42 Perception (Sight): Because it's nice and orderly. Well laid pallet. Easy on the eyes. 25->42 43 You: Pull the panels aside. 26->43 28 IsKimHere() 27->28 29 !(IsKimHere()) 27->29 32 Kim Kitsuragi: "What is this, then? A tool shed?" He peeks inside. "Let's investigate." "So this is the shack Cuno mentioned... Let's take a look inside, then." 28->32 30->40 31 You: What is this? 31->19 34 Pile of Eternite: Variable["yard.shack_strange_feeling"] 33->34 35 Variable["yard.shack_strange_feeling"] 34->35 36 !(Variable["yard.shack_strange_feeling"]) 34->36 35->22 36->38 37->40 38->40 40->9 40->13 40->31 41->17 42->2 43->11